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Because at least one of the confederate comanders (namely, me) s an idiot, the rebels are about to get a beating at devil`s den.
The Three Days of Gettysburg (Second Edition)
,,Little round top'', this time with someone who knows the rules (left) ;)

The Three Days of Gettysburg (Second Edition) (2000)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
360–360 phút
Độ tuổi
12+
7.28
Điểm trung bình
70
Lượt đánh giá
3.93/5
Độ phức tạp
#13989
Hạng BGG
Ngoài top 5.000
Tác giả:Richard H. Berg
Hoạ sĩ:Rodger B. MacGowan, Joe Youst
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 9, Tương tác 5, Độ phức tạp 7.9, Chủ đề 5
Chiến thuật7.0
May rủi9.0
Tương tác5.0
Độ phức tạp7.9
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarHexagon GridChit-Pull SystemSimulationDice Rolling

Giới thiệu

The Three DoG Update kit includes this scenario book, the GBACW v4.3 Rules Book, all new and necessary counters (1 1/2 countersheets), three new maps and all charts and tables.

Second edition maps entirely replaced first edition maps. Drawn by Joe Youst. New counters are markers only, mostly Command.

Charts: *Turn Track/Activation Markers boxes *Charts & tables (4 pages) *Orders chart-Stacking charts-Non phasing eligibility/Explanation of Random events (2 pages) *Union Reinforcement list (2 pages) *Confederate Reinforcement list (2 pages) *Union Holding box *Confederate Holding box

(from Scenario book and user's description)

Set in the three most important days of the battle for Gettysburg, this huge game is extremely detailed. As well as the normal terrain features you'd expect (clear, woods, hills, rivers, roads), the map features different kinds of roads, varying elevations, differing slopes on the hex edges, and differing levels of human habitation (buildings that might get in the way).

There are several different kinds of units - not just infantry, cavalry, and artillery, but different types of them. About 8 different kinds of artillery and infantry, with varying levels of performance. Units have a morale rating, which determines how much fire they can face before likely becoming demoralized, and some units are green. Units have varying amounts of troops in them, and the scale is small enough that some units can be deployed to take up 2 hexes when marching or in line formation. (One unit is big enough to take up THREE hexes when fully deployed!)

The level of detail is at first staggering, but once you've invested the time to learn the rules, the game flows by very rapidly. However, this is NOT a quick game! This is something you devote a weekend or two to, and a big table.

(user's description)

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