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Cherkassy Pocket: Encirclement at Korsun
Countersheet 1 of 2
Eastern side of pocket, looking inwards. Initial set-up is per hex number printed on each counter.
View of initial setup, augmented with early war German armor [1/72" scale], for historical interest.  [Must be furnished by game buyer and used judiciously lest the missus begins to wonder what you're up to :-)
DECISION GAMES CHERKASSY map

Cherkassy Pocket: Encirclement at Korsun (2001)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
240–240 phút
Độ tuổi
12+
6.49
Điểm trung bình
46
Lượt đánh giá
2.36/5
Độ phức tạp
#20591
Hạng BGG
Ngoài top 5.000
Tác giả:John Desch
Hoạ sĩ:Callie Cummins
Nhà phát hành:Decision Games (I)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 4.7, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp4.7
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridSimulationDice Rolling

Giới thiệu

"Cherkassy Pocket: Encirclement at Korsun", In the depths of the winter of 1944, the Soviet Red Army executes a pincer operation against a salient in the German lines near the town of Cherkassy. Prevented from retreat by orders of Adolf Hitler, the German forces soon found themselves pocketed, their only supply source an airfield at the town called Korsun. The Soviets relentlessly tighten their stranglehold against the German troops in the pocket. At the same time, the Germans mount increasingly strong relief efforts against the outer Soviet perimeter. Can the German relief forces break the Soviet lines before the Soviet forces completely destroy the pocketed troops?

Cherkassy Pocket was designed by John Desch, and features a system similar to his wargames Wave of Terror and Berlin 45. Units are battalions and brigades, and the ground scale is 1.25 miles per hex. Each game turn represents 24 hours, and each player gets to move and perform combat twice in a turn. When it's time to activate friendly units, a player may choose to move first and then fight or vice versa. There are special rules to reflect the failure of Soviet tank maintenance, the use of the Korsun airfield as a supply source, Soviet difficulties in coordinating multi-formation attacks, and the ability for tank units to infiltrate enemy lines. Four scenarios allow you to play different portions of the battle, or to play the whole 23 turn campaign.

Game Scale: Game Turn: 1 day Hex: 1.25 miles / 2 kilometers Units: Battalion to Brigades

Game Inventory: One 22 x 34" full color map Three dual-side printed countersheets (540 1/2" counters) One 16-page Cherkassy Pocket rulebook Three single-side printed Player Aid Cards One 6-sided dice

Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours

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