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Box and components. Russian edition of the game.
Box and components. Russian edition of the game.
Sultans of Karaya, MJ Games, 2011
Neutral cards. German second edition.
Sleep card and Turban Card. German second edition.

Sultans of Karaya (2011)

Số người chơi
5–15
Thời gian chơi
60–60 phút
Độ tuổi
12+
6.32
Điểm trung bình
389
Lượt đánh giá
1.76/5
Độ phức tạp
#9168
Hạng BGG
Ngoài top 5.000
Tên khác:Mafioso +8 khác
Tác giả:Alex Weldon
Hoạ sĩ:Alex Weldon, Marina Fahrenbach, Terry Michaux, Gints Rudzītis
Nhà phát hành:Heidelberger Spieleverlag +7 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 10, Độ phức tạp 3.5, Chủ đề 5
Chiến thuật5.0
May rủi5.0
Tương tác10.0
Độ phức tạp3.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

BluffingArabianVariable Player PowersTeam-Based GamePlayer Elimination

Giới thiệu

Sultans of Karaya will feel familiar to fans of Werewolf/Mafia in that players each have a secret role and (most of them) belong to one of two teams, each team having a specific way to win the game. The two teams are:

• Sultan and Guards (Loyalists) – to win, they must eliminate all the Assassins and have no more than two Slaves still in play, or the Sultan must survive for a round after being revealed. • Assassins and Slaves (Rebels) – to win, they must kill the Sultan or have three Slaves seated adjacently with their identities revealed, in which case a slave revolution brings down the Sultan.

The number of role cards in play equals one more than the number of players, with exactly one Sultan, as many Guards as Assassins (with at least one in play), and at least three Slaves in the mix. Zero to four neutral characters will also be in play, each unique and each with the ability to win with one team or the other. The Slave Driver, for example, wins with the Rebels if face-down when the round ends and wins with the Loyalists if face-up, while the Fortune Teller must correctly predict the winning team.

At the start of the game, each player secretly receives one role card, with one card placed face-down in the middle of the table. On a turn, a player can peek at another player's role card, switch/hide (if your role is face-down, switch cards with another player or the spare role card; if face-up, make other players hide their eyes, then secretly switch with any other face-down role card), or use a character action: Guards can detain other players, forcing them to lose their turn; Slaves try to bring about a revolution; Assassins can eliminate any player at the risk of a Guard intervening and killing them instead.

The neutral characters have more complex actions. The Belly Dancer, for example, neutralizes adjacent Guards, preventing them from detaining others or warding off assassination – but only if she's revealed. (If she's revealed and using her powers, she's working for a Rebel win; otherwise she can stay hidden and score if the Loyalists win.) The Vizier can force another player to reveal himself and use his special action.

Players on the winning team score one or two points depending on whether they were face-up – that is, working publicly for the cause – or face-down. At the end of a round, redeal all the role cards. The player with the most points after five rounds wins the game.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

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