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Part of a scenario of "War to Axis" played on September 4, 2007.
Part of a scenario of "War to Axis" played on September 4, 2007.
War to Axis Scenario 1 map re-textured on vinyl (4 ft. X 3 ft.), with "3D" woods overlays and Monopoly game size buildings.
Miniatures conversion with 3-D terrain and game mat, Axis and Allies prepainted Mini's were used along with the stand up counters for Identification. Played at RECON 07 HMGS-South Convention in Orlando Florida
The game designer Otello Paitosky at Novegro 2005 - Milan

War to Axis: Warfare in Normandy (2004)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
180–180 phút
Độ tuổi
14+
7.11
Điểm trung bình
41
Lượt đánh giá
2.00/5
Độ phức tạp
#17767
Hạng BGG
Ngoài top 5.000
Tác giả:Otello Paitosky
Hoạ sĩ:Giovanni Crippa
Nhà phát hành:GIOGAMES
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 4, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp4.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridOpen DraftingSimulationDice Rolling

Giới thiệu

"War against the Axis powers" simply called: War to Axis (WtA) is a game in the " Histo Command Dice" series that allows you to recreate operational level battles set in the second World War.

The game includes 6 historical scenarios that are based around the Normandy Theater in 1944.

Players will plan their strategies, and activate units to reach the scenario objective in the required number of turns.

The rules allow two different levels of play, Basic and Advanced. The advanced game requires an initial planning that only a good knowledge of the basic game will allow.

The unit scale for the game is Battalion level for infantry, and Company level for other units. One hexagon on the map represents a distance of 300 to 500 meters depending on the scenario. Each game turn represents about 20 to 30 minutes.

An innovative system of activation determines the movement sequence for the various units, with the possibility for the "Command Units" to perform various additional actions such as calling in artillery support and Rally units.

All units have the possibility of performing opportunity fire when an enemy unit moves within 2 hexagons of its ZOC.

The game uses special 6-sided dice for combat with icons instead of numbers to determine outcome according to of the type of target (personnel or armored].

A deck of event cards for both the players, that also provide unit reinforcements, will make each game unique with endless replay ability.

Player aid charts for each nationality represent all the essential elements for intuitive play and immediate accessibility. War to Axis will satisfy the beginner and experienced player alike, immersing you in a historically accurate period where you determine the final outcome.

GAME CONTENTS: 6 geomorphic maps (35x48,5cm each) 160 unit counters (25x27mm) 150 plastic chips 120 plastic stands 3 army charts 2 event cards sheets and 32 event cards 10 special dice (5 black, 4 white, 1 yellow) 2 pre-cut dice labels sheets 1 pre-cut hexagons group sheet 350 counters 1 English quick start folder 1 English standard rules 6 Scenarios

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