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Core Worlds Box Cover (compressed image)
The Nemesis - Capital Ship
Core Worlds - Early Artwork Sample
Recovery Mission (Tactic):  A large space freighter landing on a burnt out battleground, still smoldering from a recent battle
Smugglers (Tactic):  A group of covert workers, lightly armed, smuggling goods onto a freighter
This is a PROTOTYPE for the Box Top.  It is *not* the final image.  We put this together for our early Solicitation/Sales Sheet, which is sent to Distributors/Retails.  The final image and layout will most certainly be different...
Near the end of a 3-player game.
Superior Engineering (Tactic):  Several futuristic engineers at work in a tech lab, doing research
Sector 4 unit cards. No doubles shown.
Conceptual sketches of upcoming Core Worlds art work.

Core Worlds (2011)

Số người chơi
2–5
Tốt nhất: 3 người
Thời gian chơi
60–120 phút
Độ tuổi
10+
7.13
Điểm trung bình
4.377
Lượt đánh giá
2.89/5
Độ phức tạp
#1238
Hạng BGG
Top 5.000
Tác giả:Andrew Parks
Hoạ sĩ:Jim Parks, Chechu Nieto, Maciej Rebisz, Alex Figini, Sergey Rumyantsev
Nhà phát hành:Stronghold Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 5, Tương tác 5, Độ phức tạp 5.8, Chủ đề 6
Chiến thuật5.0
May rủi5.0
Tương tác5.0
Độ phức tạp5.8
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

Card GameCivilizationScience FictionSpace ExplorationHand ManagementOpen DraftingDeck, Bag, and Pool Building

Giới thiệu

Introduction

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.

Object of the Game

Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

Game Terms and Game Play Mechanisms

Core Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds:

• Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

• Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

• Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.

• Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World.

• Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

• Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.

Bản mở rộng

Core Worlds: Galactic Orders
Core Worlds: Galactic Orders Promo Pack
Core Worlds: Revolution
Core Worlds: Dice Tower Season 11 Kickstarter Promo
Core Worlds: The Stronghold
Core Worlds: Alternate Heroes Promo Cards
Core Worlds: Champion of Ra
Core Worlds: Pre-Game Draft Cards
Core Worlds: Nemesis
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