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Five Tribes: The Thieves of Naqala, Days of Wonder, 2016 — sample cards (image provided by the publisher)
Five Tribes: The Thieves of Naqala, Days of Wonder, 2016 — front cover (image provided by the publisher)
Thieves of Naqala: 5 thieves and card back (Ziad was revealed with first announcement of the game)
Thieves of Naqala: English box with cards
Five Tribes: The Thieves of Naqala (all cards in this mini-expansion plus card back)

Five Tribes: The Thieves of Naqala (2016)

Số người chơi
2–4
Tốt nhất: 2, 3 người
Thời gian chơi
40–80 phút
Độ tuổi
13+
7.23
Điểm trung bình
1.459
Lượt đánh giá
2.67/5
Độ phức tạp
Tên khác:Five Tribes: Les voleurs de Naqala
Tác giả:Bruno Cathala
Hoạ sĩ:Clément Masson
Nhà phát hành:Days of Wonder
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Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 6, Tương tác 10, Độ phức tạp 5.3, Chủ đề 8
Chiến thuật7.0
May rủi6.0
Tương tác10.0
Độ phức tạp5.3
Chủ đề8.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

FantasyExpansion for Base-gameArabianSet CollectionAuction / BiddingOpen DraftingArea Majority / Influence

Giới thiệu

Naqala is now a prosperous place. Gaining the favors of the different tribes was not easy, and your rivals have not been discouraged by your success. In fact, some tribes have now abandoned your cause and rallied to your rivals instead, and you'll soon discover that these tribes follow influential leaders that your rivals hired against you. Every man has his price, though, so perhaps you can return the favor to your rivals — should you have what it takes to recruit the thieves of Naqala.

Five Tribes: The Thieves of Naqala is a mini-expansion of six thief cards and one new djinn for Five Tribes that introduces a new element to the base game to create a real thorn in your opponents' sides. The djinn is shuffled into the deck with the other djinns and protects you from the effects of thieves. One thief card is revealed at random at the start of the game, and whenever someone would buy a djinn, they can purchase the thief card for the same price as the djinn. Each thief is associated with one of the tribes, and whenever you take an action with that tribe, you can choose to activate and discard the thief. If you do, everyone else must get rid of something — two resource cards, one tile they control, even a djinn or palace — after which you get to choose to keep something from all the discarded things.

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