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Five Tribes: The Thieves of Naqala, Days of Wonder, 2016 — sample cards (image provided by the publisher)
Five Tribes: The Thieves of Naqala, Days of Wonder, 2016 — front cover (image provided by the publisher)
Thieves of Naqala: 5 thieves and card back (Ziad was revealed with first announcement of the game)
Thieves of Naqala: English box with cards
Five Tribes: The Thieves of Naqala (all cards in this mini-expansion plus card back)

Five Tribes: The Thieves of Naqala (2016)

Players
2–4
Best: 2, 3
Playing time
40–80 min
Age
13+
7.23
Average rating
1,459
Ratings
2.67/5
Weight
Alternate names:Five Tribes: Les voleurs de Naqala
Designer:Bruno Cathala
Artist:Clément Masson
Publisher:Days of Wonder
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 10, Complexity 5.3, Theme 8
Strategy7.0
Luck6.0
Interaction10.0
Complexity5.3
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExpansion for Base-gameArabianSet CollectionAuction / BiddingOpen DraftingArea Majority / Influence

Overview

Naqala is now a prosperous place. Gaining the favors of the different tribes was not easy, and your rivals have not been discouraged by your success. In fact, some tribes have now abandoned your cause and rallied to your rivals instead, and you'll soon discover that these tribes follow influential leaders that your rivals hired against you. Every man has his price, though, so perhaps you can return the favor to your rivals — should you have what it takes to recruit the thieves of Naqala.

Five Tribes: The Thieves of Naqala is a mini-expansion of six thief cards and one new djinn for Five Tribes that introduces a new element to the base game to create a real thorn in your opponents' sides. The djinn is shuffled into the deck with the other djinns and protects you from the effects of thieves. One thief card is revealed at random at the start of the game, and whenever someone would buy a djinn, they can purchase the thief card for the same price as the djinn. Each thief is associated with one of the tribes, and whenever you take an action with that tribe, you can choose to activate and discard the thief. If you do, everyone else must get rid of something — two resource cards, one tile they control, even a djinn or palace — after which you get to choose to keep something from all the discarded things.

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