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Designer Mike Denson (far left) teaching LHY to US Army Command & General Staff College students.
Mortar fire. Small arms fire. Fire!
Last Hundred Yards Game Box Cover
Sample counters (Play-test)
Daffy helps Dad by posing
GMT Games Box Cover - Back
Designer Mike (standing) watching his game being played at GMT West 24th April 2022.
Map 1 (Play-test)
The Last Hundred Yards Updated Sector 12 Map
The Last Hundred Yards Updated Sector 1 Map

The Last Hundred Yards (2019)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
60–180 phút
Độ tuổi
14+
7.98
Điểm trung bình
518
Lượt đánh giá
3.55/5
Độ phức tạp
#4200
Hạng BGG
Top 5.000
Tên khác:最后一百码
Tác giả:Mike Denson
Hoạ sĩ:Rodger B. MacGowan, Charles Kibler, Liz Stephanoff, Dariusz Buraczewski
Nhà phát hành:GMT Games +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 7.1, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp7.1
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIModular BoardHexagon GridSimulationDice RollingGrid MovementMovement PointsLine of Sight

Giới thiệu

The Last Hundred Yards introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings.

In The Last Hundred Yards only the player winning the initiative has a proactive game turn; his opponent is limited to reaction only. Generally, the attacker has the initiative or momentum at the beginning of a small unit combat as the result of plans and preparation, so he generally dictates the action. The defender will generally react to the attacker's actions, hoping at some point to blunt or take away the attacker's momentum. This is represented in The Last Hundred Yards by player advantage and the importance of winning the initiative.

Simultaneous movement and opportunity fire are modeled primarily through the Action/Reaction Cycle and Fire Mechanics. Fire is focused on a specific enemy unit as it fires or maneuvers. To reflect this, DRM markers are used to represent the enemy unit or units under fire and the amount of fire power placed on them. A different color DRM marker is used for each type of fire (green for small arms fire, yellow for anti-tank fire and red for indirect fire). Neither player will see the results of his fire until the Fire Resolution Phase. The traditional Tank defensive fire concept has been replaced with a reaction sequence that might allow the target vehicle to escape its hunter, and, in some cases, turn the hunted into the hunter.

-from the publisher

Bản mở rộng

The Last Hundred Yards: Volume 4 – The Russian Front
The Last Hundred Yards: Mission Pack 1
The Last Hundred Yards: Volume 5 – For King & Country
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