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Designer Mike Denson (far left) teaching LHY to US Army Command & General Staff College students.
Mortar fire. Small arms fire. Fire!
Last Hundred Yards Game Box Cover
Sample counters (Play-test)
Daffy helps Dad by posing
GMT Games Box Cover - Back
Designer Mike (standing) watching his game being played at GMT West 24th April 2022.
Map 1 (Play-test)
The Last Hundred Yards Updated Sector 12 Map
The Last Hundred Yards Updated Sector 1 Map

The Last Hundred Yards (2019)

Players
1–2
Best: 2
Playing time
60–180 min
Age
14+
7.98
Average rating
518
Ratings
3.55/5
Weight
#4200
BGG rank
Top 5,000
Alternate names:最后一百码
Designer:Mike Denson
Artist:Rodger B. MacGowan, Charles Kibler, Liz Stephanoff, Dariusz Buraczewski
Publisher:GMT Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.1, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIModular BoardHexagon GridSimulationDice RollingGrid MovementMovement PointsLine of Sight

Overview

The Last Hundred Yards introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings.

In The Last Hundred Yards only the player winning the initiative has a proactive game turn; his opponent is limited to reaction only. Generally, the attacker has the initiative or momentum at the beginning of a small unit combat as the result of plans and preparation, so he generally dictates the action. The defender will generally react to the attacker's actions, hoping at some point to blunt or take away the attacker's momentum. This is represented in The Last Hundred Yards by player advantage and the importance of winning the initiative.

Simultaneous movement and opportunity fire are modeled primarily through the Action/Reaction Cycle and Fire Mechanics. Fire is focused on a specific enemy unit as it fires or maneuvers. To reflect this, DRM markers are used to represent the enemy unit or units under fire and the amount of fire power placed on them. A different color DRM marker is used for each type of fire (green for small arms fire, yellow for anti-tank fire and red for indirect fire). Neither player will see the results of his fire until the Fire Resolution Phase. The traditional Tank defensive fire concept has been replaced with a reaction sequence that might allow the target vehicle to escape its hunter, and, in some cases, turn the hunted into the hunter.

-from the publisher

Expansions

The Last Hundred Yards: Volume 4 – The Russian Front
The Last Hundred Yards: Mission Pack 1
The Last Hundred Yards: Volume 5 – For King & Country
Not available yet

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