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Mistakes were made
End of turn 1: the Germans have counterattacked the US beachhead next to Licata and destroyed all the landing crafts there leaving the third US infantry division disorganized in Licata. Meanwhile, units from the Hermann Goring division are occupying Gela.
Planning a surprise attack
Another replay of the Primosole scenario which saw the British offensive falling short of its objectives. An excellent scenario to practice OCS in a couple of hours.
British troops progress towards Catania.

Sicily II (2016)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
120–3000 phút
Độ tuổi
0+
8.13
Điểm trung bình
212
Lượt đánh giá
4.25/5
Độ phức tạp
#6711
Hạng BGG
Ngoài top 5.000
Tác giả:Dean Essig
Hoạ sĩ:Dean Essig
Nhà phát hành:Multi-Man Publishing
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 8.5, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp8.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridSimulationDice RollingGrid Movement

Giới thiệu

Published and packed with Operational Matters: An OCS Guide (w/ Sicily II game).

(from the publisher:)

Sicily II is a full-sized game covering the amphibious invasion of that island in the summer of 1943. This new edition is quite different from Dean Essig's original game from back in 2000. It features a revised order of battle, modified rules, and a new map. The most obvious change is in scale: hexes are now 3.5 miles across and there are two turns per week (the original had 2.5-mile hexes and four turns per week). This makes for a smaller, faster game that conforms to the scale chosen for Beyond the Rhine: The Campaign for Northwest Europe and the upcoming games set in Western Europe. We think Sicily II is a perfect way to give new recruits their baptism in the fire of OCS, and is also a worthy entry in the series for players who have already earned their stripes.

Here are some of the game’s highlights:

The entire campaign lasts just 16 turns. There are six scenarios in all (three using the entire map, and three using just a portion). The Allied airborne fiasco is recreated with simple scatter rules. The amphibious landings can be played out using standard OCS naval rules, or players can mostly skip these and begin with the bulk of Allied forces already ashore. The Luftwaffe’s Do.217K makes its series debut, armed with exotic Fritz-X missiles. Rules for Italian unit wavering and surrender make every game different. Several interesting options are provided, including revised Axis deployment and variable entry of the 29th Panzergrenadier Division.

Game Scale: Turn: 3 to 4 days Hex: 3.5 miles / 5.6 Km Units: Company to Brigade

Game Inventory:

One 22 x 34" full-color mapsheet Two dual-side printed countersheets (560 1/2" counters) One 16-page Sicily II rules booklet

Players will have to use OCS v4.2 rulebook/charts & tables for another OCS game or download them from http://www.gamersarchive.net/theGamers/archive/ocs.htm

Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 2-20 Hours

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