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My father's unit, hoping for the 101st Airborne to arrive before the 2nd Panzer.
Ready to go
A loving note from my fiancee, part 2
A loving note from my fiancee, part 1
Ardennes '44 - It's a loooong way to Antwerp
assault of 12 panzer SS on Malmédy
End of turn 2 - 6th Pz Sector
Close, so close... The high watermark of the German advance. 1 Hex short of the final goal, but thse last 2 km, they were not meant to be....
Halfway into the six turn scenario
End of German turn one.

Ardennes '44: The Battle of the Bulge (2003)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
360–360 phút
Độ tuổi
12+
7.99
Điểm trung bình
899
Lượt đánh giá
3.68/5
Độ phức tạp
#2538
Hạng BGG
Top 5.000
Tác giả:Mark Simonitch, Tony Curtis
Hoạ sĩ:Rodger B. MacGowan, Mark Simonitch
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 7.4, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp7.4
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridSimulationDice RollingGrid Movement

Giới thiệu

December 16, 1944 After a period of fog, rain, and snow blankets the area, three German armies unleash 26 divisions against thinly held American lines in the Ardennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River and head for Antwerp. Hitler hopes to split the Allied armies apart and smash their vital supply port at Antwerp. Can the Americans stop them?

Historically, the German army trampled the American VIII Corps and penetrated within two miles of the Meuse. The Americans stubbornly fought the Germans at many critical crossroads slowing and then stopping Germany's elite forces. Historically, the German offensive achieved little except to create a "bulge" in the American line.

Ardennes '44 explores this fascinating campaign with a detailed order of battle and an extremely accurate Ardennes game map which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the CSR James F. Dunnigan Award for Design Elegance and Best WWII Board Game of 2000 for Ukraine '43: The Soviet Summer Offensive Against Army Group South.

The result is Ardennes '44, a game that both the "Bulge enthusiast" and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River.

TIME SCALE: 12 hours per turn MAP SCALE: 1.6 miles per hex UNIT SCALE: Regimental-level including battalions for tank units and some infantry battalions NUMBER OF PLAYERS: One or two SPECIAL FEATURES: »Night Turns »Tank Destroyers »Weather »Air Supply »Determined Attack/Defense Options »Traffic Jams & Roadblocks »Bridge Demolition/Construction »Disengagement »Armor ratings »Corps level artillery »von Der Heydte's parachute battalion »Skorzeny's 150th Panzer Brigade

DESIGNER: Mark Simonitch DEVELOPER: Tony Curtis MAP ART & COUNTER ART: Mark Simonitch

COMPONENTS (1st edition) 570 full-color 9/16" counters One and a half Full-color Mapsheets (total size 30" x 37") 40 Page Rulebook/Playbook (with examples of play and designer's notes) Two Player Aid Cards One Quick-start Setup Display Two 6-sided Dice

(from GMT website)

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