Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Wargames
Gettysburg: The Best Three Hours scenario
Comparison between Battle Hymn and Across Five Aprils Maps - Pea Ridge
Greene and McDougall fight to retake Culp's Hill near twilight on July 1
Pegram gains a foothold on Culp's Hill but the Union holds enough to fight on

Battle Hymn Vol. 1: Gettysburg and Pea Ridge (2018)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
45–480 phút
Độ tuổi
0+
7.51
Điểm trung bình
225
Lượt đánh giá
2.96/5
Độ phức tạp
#7775
Hạng BGG
Ngoài top 5.000
Tác giả:Eric Lee Smith
Hoạ sĩ:Robert Shields, Antonio Pinar
Nhà phát hành:Compass Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 9, Tương tác 5, Độ phức tạp 5.9, Chủ đề 5
Chiến thuật7.0
May rủi9.0
Tương tác5.0
Độ phức tạp5.9
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarHexagon GridChit-Pull SystemSimulationDice RollingMovement Points

Giới thiệu

Battle Hymn Vol. One includes two games: Gettysburg: The Tide Turns and Pea Ridge: The Struggle for Missouri.

Battle Hymn is a new brigade-level game system that simulates the chaos of the America Civil War using a simple activation system combined with a detailed combat system. The system’s designer, Eric Lee Smith, originated the “chit-pull” activation system in his game “Panzer Command” and later used it in “Across Five Aprils,” Battle Hymn’s forerunner, both published by Victory Games. Units are organized by command, usually divisions, and activate for movement when the command’s activation marker is picked from the cup. The system uses traditional mechanics for movement, with units differentiated by type, but adds a level of detail to combat that feels almost miniatures like. In fact, the system is designed for easy conversion to miniatures. When one side has the initiative they decide when their combat phase occurs, without it, you don’t know when it will happen.

Units have strength point steps, which are either “formed” or demoralized, and losses are taken point by point. Based upon the latest research into Civil War combat and tactics, units suffer attrition in both losses and demoralizations until they finally shatter and are removed from the map. There are two combat phases, each of which consists of two rounds of combat. Engagements are fluid, with retreats and advances setting up unexpected confrontations during the second round of combat.

Battle Hymn is a “player’s game” designed to play fast and provide lots of fun and historical insight. With scenarios taking as little as an hour, up to eight hours for the full campaign, there is plenty of variety. The system is streamlined and does not have the complications seen in other games, such as logistics and leadership hierarchy. Here, it's all about strategy, movement, and fighting.

Gettysburg: The Tide Turns needs no introduction as to subject, but the treatment is noteworthy. Using a graphics approach based upon the maps produced by the US Government after the war, the map is a pleasure to behold. There are six scenarios in the game, some of which have alternatives for additional variety.

Pea Ridge: The Struggle for Missouri simulates the decisive battle of Pea Ridge, which determined that Missouri would stay in the Union. It could have gone the other way. This is a classic meeting engagement with the Confederates on the offensive and outnumbering the Union for once.

Optional rules include hidden movement and more randomization during combat (more historical and also simulates async computer play).

SCENARIOS

Note: Some scenarios have alternatives making them in effect two or more scenarios.

Gettysburg

Pickett’s Charge - 3 turns, 45 minutes The Best Three Hours (Devil’s Den) - 3 turns, 1 hour The Accidental Battle (Day One) - 11 turns, 3 hours Longstreet’s March (Day Two) - 9 turns, 3 hours The Tide Turns (Day Three) - 7 turns, 3 hours The Battle of Gettysburg (campaign) - 31 turns, 8 hours

Pea Ridge

The Surprise Attack (Day One) - 9 turns, 2 hours Missouri Redeemed! (Day Two) - 5 turns, 1.5 hours The Battle of Pea Ridge (campaign) - 15 turns, 5 hours

Product Information

Complexity: Medium (4 out of 10) Playing Time: 45 minutes to 3 hours (scenarios), 5 to 8 hours (full campaigns) Solitaire Suitability: High (due to variable activation system) Time Scale: 1 turn = 60 to 90 minutes depending on the game and day Map Scale: 1 hex = 300 yards across Unit Scale: Brigades, strength point = 150-300 men (depending on the game & unity type) Players: 2 (but far above average as a solitaire game) Game Designer: Eric Lee Smith Artist: Robert Shields

—description from the designer

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

Thảo luận

BGGXem thảo luận trên BoardGameGeek

Hãy là người đầu tiên thảo luận

Đánh giá

0 lượt đánh giá
để viết đánh giá.