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Moscow and Kiev games joined together.
River scenario set up on the Gortex Map
Start of August 1941: Kiev has fallen to a bold assault by 17th Army whilst the Soviet line begins to buckle along the Dniester
Map to link Moscow 41 and Kiev 41.
Southwestern map portion

Kiev '41 (2019)

Số người chơi
1–2
Tốt nhất: 1, 2 người
Thời gian chơi
60–120 phút
Độ tuổi
14+
8.13
Điểm trung bình
49
Lượt đánh giá
2.75/5
Độ phức tạp
#14626
Hạng BGG
Ngoài top 5.000
Tác giả:Emanuele Santandrea
Hoạ sĩ:Emanuele Santandrea
Nhà phát hành:VentoNuovo Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 5.5, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp5.5
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IISimulationDice Rolling

Giới thiệu

With Moscow '41 and Leningrad '41, VentoNuovo established their successful foray into Operation Barbarossa, covering the Central and Northern fronts of this immense invasion. Following on from their success, VentoNuovo now present Kiev '41, which will cover the Southern front and complete the trilogy.

Players take either the German or Soviet Union forces and use colourful wooden blocks to simulate the forces involved.

Kiev '41 uses the same basic game engine of Moscow '41, with a few tweaks and changes to suit the differing conditions in the south.

HISTORICAL INTRODUCTION In this sector the best equipped Soviet units faced a mix of German and Axis satellites' formations. It was then no surprise that Kiev held out for three months and that Hitler had to fatefully divert Guderian from Moscow to break the stiff Soviet resistance along the Dnieper. It ended in the largest encirclement in history, but not in the decisive victory Germany was calling for. THE GAME KIEV'41 is a war game covering the offensive of Army Group South to capture the Ukraine, the Donbass, the Crimea and the Caucasus. Even if, of the three Army Groups, von Runsdedt’s was the one charged with accomplishing the most ambitious goals, it was the one that came closest to achieving its objectives. Although using historical Orders of Battle and challenges, players can make their own choices to change history!

Kiev'41 uses “Headquarters” units and an “impulse” system to smoothly introduce both Command and Control within the limitations that the armies of the day had on just how much moving and fighting they could do. While the German player is the primary attacker, the Soviet player is always able to look for a chance of a good counterattack and can actually win the game early. Variable set­up and reinforcements mean no two games are alike.

SCALE Map: 1:1.000.000 (1cm = 10km) Unit Size: Axis Corps/Divisions; Soviet Armies/Corps/Divisions Time: 1 Turn = 1 Month Players: 2 players, with excellent solitaire suitability

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