Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Moscow and Kiev games joined together.
River scenario set up on the Gortex Map
Start of August 1941: Kiev has fallen to a bold assault by 17th Army whilst the Soviet line begins to buckle along the Dniester
Map to link Moscow 41 and Kiev 41.
Southwestern map portion

Kiev '41 (2019)

Players
1–2
Best: 1, 2
Playing time
60–120 min
Age
14+
8.13
Average rating
49
Ratings
2.75/5
Weight
#14626
BGG rank
Outside top 5,000
Designer:Emanuele Santandrea
Artist:Emanuele Santandrea
Publisher:VentoNuovo Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IISimulationDice Rolling

Overview

With Moscow '41 and Leningrad '41, VentoNuovo established their successful foray into Operation Barbarossa, covering the Central and Northern fronts of this immense invasion. Following on from their success, VentoNuovo now present Kiev '41, which will cover the Southern front and complete the trilogy.

Players take either the German or Soviet Union forces and use colourful wooden blocks to simulate the forces involved.

Kiev '41 uses the same basic game engine of Moscow '41, with a few tweaks and changes to suit the differing conditions in the south.

HISTORICAL INTRODUCTION In this sector the best equipped Soviet units faced a mix of German and Axis satellites' formations. It was then no surprise that Kiev held out for three months and that Hitler had to fatefully divert Guderian from Moscow to break the stiff Soviet resistance along the Dnieper. It ended in the largest encirclement in history, but not in the decisive victory Germany was calling for. THE GAME KIEV'41 is a war game covering the offensive of Army Group South to capture the Ukraine, the Donbass, the Crimea and the Caucasus. Even if, of the three Army Groups, von Runsdedt’s was the one charged with accomplishing the most ambitious goals, it was the one that came closest to achieving its objectives. Although using historical Orders of Battle and challenges, players can make their own choices to change history!

Kiev'41 uses “Headquarters” units and an “impulse” system to smoothly introduce both Command and Control within the limitations that the armies of the day had on just how much moving and fighting they could do. While the German player is the primary attacker, the Soviet player is always able to look for a chance of a good counterattack and can actually win the game early. Variable set­up and reinforcements mean no two games are alike.

SCALE Map: 1:1.000.000 (1cm = 10km) Unit Size: Axis Corps/Divisions; Soviet Armies/Corps/Divisions Time: 1 Turn = 1 Month Players: 2 players, with excellent solitaire suitability

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.