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Trang chủ · Game hot · Wargames
Confederate attack just before commitment in the tutorial scenario.
Tucked it in the bag for a little TDY to Joint Base Pearl Harbor-Hickam. Got it set up in the historic Lockwood Hall and played through the tutorial scenario last pm. Johnny Reb captured 6 of the 9 victory hexes in dynamic, fast paced action.
"The Devil's to Pay!" map outlined on Rick Barber's "Summer Storm" map.
Needless to say it did not go well.. repulsed with heavy losses by end of turn 3.
Pettigrew to the rescue

The Devil's to Pay!: The First Day at Gettysburg (2019)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
120–240 phút
Độ tuổi
9+
7.66
Điểm trung bình
69
Lượt đánh giá
2.55/5
Độ phức tạp
#14413
Hạng BGG
Ngoài top 5.000
Tác giả:Hermann Luttmann
Hoạ sĩ:Rick Barber, José Ramón Faura, Alfred Rudolph Waud
Nhà phát hành:Tiny Battle Publishing
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 9, Tương tác 5, Độ phức tạp 5.1, Chủ đề 5
Chiến thuật7.0
May rủi9.0
Tương tác5.0
Độ phức tạp5.1
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarCivil WarPost-NapoleonicHexagon GridChit-Pull SystemSimulationDice RollingMovement PointsLine of Sight

Giới thiệu

On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being led by the cannons of Pegram’s Artillery Brigade in a rare 19th century deployment of “recon by fire”. Archer’s Division commander, Maj. Gen. Henry Heth, was not worried however – he had it on firm authority that only militia was in the area and that “they would run as soon as we appeared”. Upon their approach up to Herr’s Ridge to the west of Gettysburg, the dismounted Union cavalry pickets of Buford’s 1st Cavalry Division began harassing the approaching butternut columns. As they were driven off and the Rebs crested the ridge, they were confronted with a far larger cavalry force than they had anticipated and they were now hotly engaged in an unexpected encounter. Archer’s men, along with the quick-marching soldiers of Brig. Gen. Robert Davis’ brigade, began a coordinated advance on Buford’s horse soldiers. The blue-clad troopers were hard pressed but their carbines allowed them to fire rapidly and from cover. Relief finally appeared at about 9:30 am when Maj. Gen. John Reynolds of Ist Corps rode up to Buford at the Lutheran Seminary. He then famously asked Buford, “What’s the matter, John?” Buford’s reply was “The Devil’s to pay!” And from such inauspicious beginnings started one of the greatest battles of history. This first day was to set the tone of the entire three-day Battle of Gettysburg …. a first day in which ultimate victory or defeat for either side could be traced to the decisions, maneuverings and fighting performances of each army’s soldiers and leaders during these initial critical hours.

The Devil’s to Pay! is a game depicting not only the actual events of July 1st at the Battle of Gettysburg, but also what could have happened on that fateful first day. Two players will each command either the Confederate forces of Lt. Gen A.P. Hill and Lt. Gen. Richard Ewell or the Union forces of Maj. Gen. John Reynolds and Maj. Gen. Oliver Howard. The game is played on a gorgeous map of the battle area designed and drawn by Rick Barber, with each hex equaling 250 yards. Formations are multi-counter brigades, with each Strength Point representing about 100 men, with each unit counter representing a group of regiments, apportioned as they were deployed at the battle. The system is a new version of the Blind Swords system, with this implementation emphasizing ease-of-play and accessibility while maintaining the popular spirit of “historical chaos” represented by the other games in the Blind Swords family. The system utilizes a unique chit-pull mechanic that will keep players on their toes and engaged throughout the entire game.

—description from designer

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