Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Wargames
Map layout with blue dice showing locations and value of victory point villages (red dice are bridges)
Top-Down image of West map
Valley Close-up
The Center Gives Ground Setup.
All three maps together make one large playing area.

GD '42: Grossdeutschland (2009)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
300–600 phút
Độ tuổi
12+
7.78
Điểm trung bình
144
Lượt đánh giá
3.90/5
Độ phức tạp
#8888
Hạng BGG
Ngoài top 5.000
Tác giả:Dean Essig, Wig Graves, Lee Forester
Hoạ sĩ:Nicolás Eskubi
Nhà phát hành:Multi-Man Publishing
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 7.8, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp7.8
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridSimulationDice Rolling

Giới thiệu

GD ’42: The Battle in the Luchessa Valley, 29 November - 4 December, 1942, covers the desperate battle for survival of the GD Division as it faced down the entire Soviet 3rd Mech Corps (with over 200 tanks) over several days. 25 November, 1942: As part of Operation Mars, the Soviet 238th Rifle Division, supported by tanks of the 49th Tank Brigade, attacked into the Luchessa Valley, trying to create a breach for the waiting 3rd Mech Corps to exploit. For reasons still unknown, right before the attack the German 9th Army ordered three battalions the GD Division to move to the Luchessa Valley as OKH reserve, thus backing up the weak 216th Grenadier Regiment. Because of the presence of the GD, the Soviets were unable to force a breakthrough and decided to commit the 3rd Mech Corps into the meat grinder to force the issue...

Designer Wig Graves conducted extensive research, combing both German and Soviet sources to create the order of battle. The Soviets begin with seemingly overwhelming force, while the Germans trade space for time and attempt to rush reinforcements to the front to plug inevitable gaps. While the Germans are primarily on the defense, careful counter-attacks against the relatively immobile Soviet formations can prove to be key to victory. And if the Soviets do not preserve their forces carefully, they will end with the historical result: stable German lines and an entire mechanized corps wrecked.

GD ’42 uses the new Tactical Combat Series rules. The features of TCS 4.0 rules are: Vehicle impulses increase operational tempo for tanks Combined Area and Point Fire table Introduction of morale for vehicles Enhanced combined arms effects Artillery subsystem improved

Game Scale: Game turns: 20 minute daylight turns/1 hour night turns Hex: 125 yards / 20 meter contours Units: Individual guns/tanks to Platoon size

GD'42 Contains: 3 22”x34” maps 3 countersheets (840 ½” counters) 1 TCS 4.0 Series Rulebook 2 TCS 4.0 charts 1 GD ’42 Rulebook 2 Morale Charts 2 Dice

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