Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Map layout with blue dice showing locations and value of victory point villages (red dice are bridges)
Top-Down image of West map
Valley Close-up
The Center Gives Ground Setup.
All three maps together make one large playing area.

GD '42: Grossdeutschland (2009)

Players
1–2
Best: 2
Playing time
300–600 min
Age
12+
7.78
Average rating
144
Ratings
3.90/5
Weight
#8888
BGG rank
Outside top 5,000
Designer:Dean Essig, Wig Graves, Lee Forester
Artist:Nicolás Eskubi
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice Rolling

Overview

GD ’42: The Battle in the Luchessa Valley, 29 November - 4 December, 1942, covers the desperate battle for survival of the GD Division as it faced down the entire Soviet 3rd Mech Corps (with over 200 tanks) over several days. 25 November, 1942: As part of Operation Mars, the Soviet 238th Rifle Division, supported by tanks of the 49th Tank Brigade, attacked into the Luchessa Valley, trying to create a breach for the waiting 3rd Mech Corps to exploit. For reasons still unknown, right before the attack the German 9th Army ordered three battalions the GD Division to move to the Luchessa Valley as OKH reserve, thus backing up the weak 216th Grenadier Regiment. Because of the presence of the GD, the Soviets were unable to force a breakthrough and decided to commit the 3rd Mech Corps into the meat grinder to force the issue...

Designer Wig Graves conducted extensive research, combing both German and Soviet sources to create the order of battle. The Soviets begin with seemingly overwhelming force, while the Germans trade space for time and attempt to rush reinforcements to the front to plug inevitable gaps. While the Germans are primarily on the defense, careful counter-attacks against the relatively immobile Soviet formations can prove to be key to victory. And if the Soviets do not preserve their forces carefully, they will end with the historical result: stable German lines and an entire mechanized corps wrecked.

GD ’42 uses the new Tactical Combat Series rules. The features of TCS 4.0 rules are: Vehicle impulses increase operational tempo for tanks Combined Area and Point Fire table Introduction of morale for vehicles Enhanced combined arms effects Artillery subsystem improved

Game Scale: Game turns: 20 minute daylight turns/1 hour night turns Hex: 125 yards / 20 meter contours Units: Individual guns/tanks to Platoon size

GD'42 Contains: 3 22”x34” maps 3 countersheets (840 ½” counters) 1 TCS 4.0 Series Rulebook 2 TCS 4.0 charts 1 GD ’42 Rulebook 2 Morale Charts 2 Dice

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.