Table Town
TABLE TOWN
Cộng đồng boardgame
Immersive standee art
Painted using AP Speedpaint 2.0
RADGOST FIGURE
Companions
First set of mostly humans painted.

Forest of Radgost (2022)

Số người chơi
1–7
Tốt nhất: 2, 4, 5 người
Thời gian chơi
45–90 phút
Độ tuổi
14+
7.26
Điểm trung bình
203
Lượt đánh giá
2.30/5
Độ phức tạp
#11107
Hạng BGG
Ngoài top 5.000
Tên khác:Radegastův hvozd +2 khác
Tác giả:Ivan Rajkovic
Nhà phát hành:Glama Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 6, Tương tác 5, Độ phức tạp 4.6, Chủ đề 9
Chiến thuật7.0
May rủi6.0
Tương tác5.0
Độ phức tạp4.6
Chủ đề9.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

DiceExplorationAdventureMiniaturesMythologyCooperative GameStorytellingOpen DraftingDeck, Bag, and Pool BuildingAction TimerEventsDifferent Dice MovementDeck Construction

Giới thiệu

Detailed miniatures, immersive storytelling, and rich mythology await you in Forest of Radgost, a cooperative storytelling tabletop game that brings Slavic mythology to life.

When a boy and a girl disappear from their village somewhere in IX century Europe, the village druid dispatches a search party to find the children and escort them back to safety. As one of the members of that search party, you will need to trespass into the sacred forest and cross the boundary that separates the realm of humans from the realm of the Slavic deity Radgost.

Inhabiting the forest are strange beings such as the Psoglav, Lesnik, or Todorci, none of which take kindly to human intruders.

You'll need to use all your skills, wisdom, and instincts to survive the numerous encounters with these strange creatures.

Along the way you will develop your character, collect items, gain skills, separate and rejoin with other members of the search party, and, possibly, discover the secret reason why the druid chose you to join the search party.

Forest of Radgost is a role-playing game where each player controls a character with a fleshed-out backstory, motivation, and skill-set. Players navigate the web of interconnected forest footpaths with a pair of dice that determine the distance and direction of their movement, evoking the feeling of being lost in the woods, with creatures lurking at each crossroad.

At each encounter, players must decide whether to run, hide, flee, or communicate, without knowing which creature they are about to face. Depending on their choices, the encounters are resolved according to the numerous scenarios provided in the accompanying book of encounters.

Nine decks of cards add an open-world dimension, allowing players to explore the rich game world based on four years of research into Slavic mythology. Numerous scenarios, map details, and cards interact to weave a unique storyline ensuring that players will never have the same adventure twice.

—description from the designer

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