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Immersive standee art
Painted using AP Speedpaint 2.0
RADGOST FIGURE
Companions
First set of mostly humans painted.

Forest of Radgost (2022)

Players
1–7
Best: 2, 4, 5
Playing time
45–90 min
Age
14+
7.26
Average rating
203
Ratings
2.30/5
Weight
#11107
BGG rank
Outside top 5,000
Alternate names:Radegastův hvozd +2 more
Designer:Ivan Rajkovic
Publisher:Glama Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 4.6, Theme 9
Strategy7.0
Luck6.0
Interaction5.0
Complexity4.6
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

DiceExplorationAdventureMiniaturesMythologyCooperative GameStorytellingOpen DraftingDeck, Bag, and Pool BuildingAction TimerEventsDifferent Dice MovementDeck Construction

Overview

Detailed miniatures, immersive storytelling, and rich mythology await you in Forest of Radgost, a cooperative storytelling tabletop game that brings Slavic mythology to life.

When a boy and a girl disappear from their village somewhere in IX century Europe, the village druid dispatches a search party to find the children and escort them back to safety. As one of the members of that search party, you will need to trespass into the sacred forest and cross the boundary that separates the realm of humans from the realm of the Slavic deity Radgost.

Inhabiting the forest are strange beings such as the Psoglav, Lesnik, or Todorci, none of which take kindly to human intruders.

You'll need to use all your skills, wisdom, and instincts to survive the numerous encounters with these strange creatures.

Along the way you will develop your character, collect items, gain skills, separate and rejoin with other members of the search party, and, possibly, discover the secret reason why the druid chose you to join the search party.

Forest of Radgost is a role-playing game where each player controls a character with a fleshed-out backstory, motivation, and skill-set. Players navigate the web of interconnected forest footpaths with a pair of dice that determine the distance and direction of their movement, evoking the feeling of being lost in the woods, with creatures lurking at each crossroad.

At each encounter, players must decide whether to run, hide, flee, or communicate, without knowing which creature they are about to face. Depending on their choices, the encounters are resolved according to the numerous scenarios provided in the accompanying book of encounters.

Nine decks of cards add an open-world dimension, allowing players to explore the rich game world based on four years of research into Slavic mythology. Numerous scenarios, map details, and cards interact to weave a unique storyline ensuring that players will never have the same adventure twice.

—description from the designer

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