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Faction Cards
Closeup of custom components made for Robotech: Reconstruction by Michael Pokorny.
One half of Dr. Wictz and Strange Machine Games owners Jeff & Darius holding the Robotech: Reconstruction Championship Belt at GenCon 2024
Minmie holding a big concert in Granite City.
Robotech: Reconstruction Championship Belt

Robotech: Reconstruction (2023)

Số người chơi
3–4
Tốt nhất: 4 người
Thời gian chơi
60–120 phút
Độ tuổi
14+
7.55
Điểm trung bình
45
Lượt đánh giá
2.67/5
Độ phức tạp
#15226
Hạng BGG
Ngoài top 5.000
Tác giả:Dr. Wictz
Hoạ sĩ:Francisco Etchart
Nhà phát hành:Strange Machine Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 10, Độ phức tạp 5.3, Chủ đề 6
Chiến thuật7.0
May rủi5.0
Tương tác10.0
Độ phức tạp5.3
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

PoliticalScience FictionWargameMovies / TV / Radio themeTradingVariable Player PowersVariable Phase OrderArea Majority / InfluenceNegotiation

Giới thiệu

Four Factions vying with each other to mold earth into their own vision. The Robotech Defense Force (RDF) seeks to keep the peace between Zentraedi civilians and humans. The Zentraedi Rebellion (ZR) wants to radicalize the Zentraedi civilians to join their rebellion to enslave humanity and the Earth. Tired of RDF military control and martial law, the Anti-Unification League (AUL) strives to rebuild thriving cities independent from the RDF. Fearing an impending alien attack on earth, the Robotech Expeditionary Force (REF) works to unite earth’s population behind the RDF in preparation for earth’s future defense.

To win, you must lead your faction to meet its goals before other factions achieve their own goals. You have a half-ally, a half-enemy, and a full enemy. You must work carefully to ensure you can reach your goals, but also ensure that no other Faction can stop you.

The 3 to 4 player game consists of up to 4 rounds. At the start of a turn, a player can can trade one event card with another player. Next players play 1 Event Card. Each Event Card is tied to a Faction, enabling that faction to take additional actions that round. After the Event Card's actions are completed, the player gets to Take Command to undertake two actions. Actions available are limited if the player elected on their turn to play their own Faction’s Event Card before Taking Command.

Players gain random and predetermined Event Cards as the game progresses. After all players / Factions in a round complete their turn, there is a Resolution Phase where all Factions get to take additional actions.

—description from the publisher

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