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Closeup of custom components made for Robotech: Reconstruction by Michael Pokorny.
One half of Dr. Wictz and Strange Machine Games owners Jeff & Darius holding the Robotech: Reconstruction Championship Belt at GenCon 2024
Minmie holding a big concert in Granite City.
Robotech: Reconstruction Championship Belt

Robotech: Reconstruction (2023)

Players
3–4
Best: 4
Playing time
60–120 min
Age
14+
7.55
Average rating
45
Ratings
2.67/5
Weight
#15226
BGG rank
Outside top 5,000
Designer:Dr. Wictz
Artist:Francisco Etchart
Publisher:Strange Machine Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 10, Complexity 5.3, Theme 6
Strategy7.0
Luck5.0
Interaction10.0
Complexity5.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalScience FictionWargameMovies / TV / Radio themeTradingVariable Player PowersVariable Phase OrderArea Majority / InfluenceNegotiation

Overview

Four Factions vying with each other to mold earth into their own vision. The Robotech Defense Force (RDF) seeks to keep the peace between Zentraedi civilians and humans. The Zentraedi Rebellion (ZR) wants to radicalize the Zentraedi civilians to join their rebellion to enslave humanity and the Earth. Tired of RDF military control and martial law, the Anti-Unification League (AUL) strives to rebuild thriving cities independent from the RDF. Fearing an impending alien attack on earth, the Robotech Expeditionary Force (REF) works to unite earth’s population behind the RDF in preparation for earth’s future defense.

To win, you must lead your faction to meet its goals before other factions achieve their own goals. You have a half-ally, a half-enemy, and a full enemy. You must work carefully to ensure you can reach your goals, but also ensure that no other Faction can stop you.

The 3 to 4 player game consists of up to 4 rounds. At the start of a turn, a player can can trade one event card with another player. Next players play 1 Event Card. Each Event Card is tied to a Faction, enabling that faction to take additional actions that round. After the Event Card's actions are completed, the player gets to Take Command to undertake two actions. Actions available are limited if the player elected on their turn to play their own Faction’s Event Card before Taking Command.

Players gain random and predetermined Event Cards as the game progresses. After all players / Factions in a round complete their turn, there is a Resolution Phase where all Factions get to take additional actions.

—description from the publisher

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