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Finnish Front map
Finnish Front map
Map detail
All map look after game
The German and Finnish impenetrable zone around Leningrad and Schlusselburg

The Finnish Front, 1941-42 (2009)

Số người chơi
2
Tốt nhất: 2 người
Thời gian chơi
120–120 phút
Độ tuổi
12+
6.58
Điểm trung bình
50
Lượt đánh giá
3.00/5
Độ phức tạp
#19931
Hạng BGG
Ngoài top 5.000
Tên khác:World at War #5: The Finnish Front, 1941-42
Tác giả:Joseph Miranda, Ty Bomba
Hoạ sĩ:Joe Youst, Larry Hoffman
Nhà phát hành:Decision Games (I)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 5, Độ phức tạp 6, Chủ đề 5
Chiến thuật7.0
May rủi5.0
Tương tác5.0
Độ phức tạp6.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon Grid

Giới thiệu

The Finnish Front, 1941-42 (TFF), is the fifth game to be published in the “They Died With Their Boots On” series (S&T#236 & S&T#242). TFF’s “Boots” system simulates what might otherwise appear to be hopeless campaigns, in this case the first stage of what the Finns call the “Continuation War.” It was fought between Axis (Finnish and German) forces and the Soviets during 1941-42, much of it north of the Arctic Circle. During that war the Finns recaptured the territory they’d lost to the Soviets in the Winter War of 1939-40. They failed to take Murmansk, however, which would have seriously hindered Allied Lend-Lease shipments to the Soviet Union.

TFF is played in sequential “game turns,” each of which is composed of interactive “phases” and “sub-phases.” During each Operations Phase, the players alternate picking markers from the command pool; each such pick thereby indicating which sub-command will be “activated” for movement and combat at that time. The High Command marker causes the Orders From The High Command Table to be checked. The player controlling a selected sub-command receives reinforcements for it, if any are available that game turn, and then moves and conducts combat with the units of that sub-command.

The armies in TFF are divided into “sub-commands,” each of which operates as a semi-autonomous force within its overall army. Sub-commands are defined by abbreviations and colored stripes on the unit-counters. Pulling certain markers will allow a player to conduct operations simultaneously with more than one sub-command.

Published in World at War magazine #5, 2009.

Game Scale: Game Turn: 1 month Hex: 23 miles / 37 kilometers Units: Battalion to Division

Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (228 5/8" counters) One 24-page Zhukov’s War rulebook

Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-6

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