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Finnish Front map
Finnish Front map
Map detail
All map look after game
The German and Finnish impenetrable zone around Leningrad and Schlusselburg

The Finnish Front, 1941-42 (2009)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
6.58
Average rating
50
Ratings
3.00/5
Weight
#19931
BGG rank
Outside top 5,000
Alternate names:World at War #5: The Finnish Front, 1941-42
Designer:Joseph Miranda, Ty Bomba
Artist:Joe Youst, Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon Grid

Overview

The Finnish Front, 1941-42 (TFF), is the fifth game to be published in the “They Died With Their Boots On” series (S&T#236 & S&T#242). TFF’s “Boots” system simulates what might otherwise appear to be hopeless campaigns, in this case the first stage of what the Finns call the “Continuation War.” It was fought between Axis (Finnish and German) forces and the Soviets during 1941-42, much of it north of the Arctic Circle. During that war the Finns recaptured the territory they’d lost to the Soviets in the Winter War of 1939-40. They failed to take Murmansk, however, which would have seriously hindered Allied Lend-Lease shipments to the Soviet Union.

TFF is played in sequential “game turns,” each of which is composed of interactive “phases” and “sub-phases.” During each Operations Phase, the players alternate picking markers from the command pool; each such pick thereby indicating which sub-command will be “activated” for movement and combat at that time. The High Command marker causes the Orders From The High Command Table to be checked. The player controlling a selected sub-command receives reinforcements for it, if any are available that game turn, and then moves and conducts combat with the units of that sub-command.

The armies in TFF are divided into “sub-commands,” each of which operates as a semi-autonomous force within its overall army. Sub-commands are defined by abbreviations and colored stripes on the unit-counters. Pulling certain markers will allow a player to conduct operations simultaneously with more than one sub-command.

Published in World at War magazine #5, 2009.

Game Scale: Game Turn: 1 month Hex: 23 miles / 37 kilometers Units: Battalion to Division

Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (228 5/8" counters) One 24-page Zhukov’s War rulebook

Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-6

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