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Clash of Cultures, Z-Man Games, 2012 (image provided by the publisher)
4 player game in play. All regions explored.
Contents
Best city in our antiquity.
Essen 2012 - Clash of Cultures is being played (II).
Back of the Clash of Cultures box
3 Wonder Cards
Red city with a ship, showing off the awesome look of the minis. Not from an actual played game, but in a possible game situation.
Fortress. This is one of five city pieces used to represent city-growth. Each city piece also has a unique power and requires a certain advance.
This is how happiness looks like :) In the distance - two trade routes of blue player established with green and red cities. Note that the map was explored in a really nice way, with large sea surrounded by land.

Clash of Cultures (2012)

Số người chơi
2–4
Tốt nhất: 3, 4 người
Thời gian chơi
180–240 phút
Độ tuổi
14+
7.56
Điểm trung bình
5.984
Lượt đánh giá
3.61/5
Độ phức tạp
#577
Hạng BGG
Top 1.000
Tác giả:Christian Marcussen
Hoạ sĩ:Chris Quilliams
Nhà phát hành:Z-Man Games +1 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 9, May rủi 4, Tương tác 9, Độ phức tạp 7.2, Chủ đề 6
Chiến thuật9.0
May rủi4.0
Tương tác9.0
Độ phức tạp7.2
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

CivilizationExplorationEconomicCity BuildingAncientTerritory BuildingAction PointsTradingModular BoardHexagon GridHand ManagementDice RollingArea Majority / InfluenceGrid MovementTech Trees / Tech TracksCritical Hits and FailuresMovement Points

Giới thiệu

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

Bản mở rộng

Clash of Cultures: Civilizations
Clash of Cultures: Civilizations – Aztecs
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