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Clash of Cultures, Z-Man Games, 2012 (image provided by the publisher)
4 player game in play. All regions explored.
Contents
Best city in our antiquity.
Essen 2012 - Clash of Cultures is being played (II).
Back of the Clash of Cultures box
3 Wonder Cards
Red city with a ship, showing off the awesome look of the minis. Not from an actual played game, but in a possible game situation.
Fortress. This is one of five city pieces used to represent city-growth. Each city piece also has a unique power and requires a certain advance.
This is how happiness looks like :) In the distance - two trade routes of blue player established with green and red cities. Note that the map was explored in a really nice way, with large sea surrounded by land.

Clash of Cultures (2012)

Players
2–4
Best: 3, 4
Playing time
180–240 min
Age
14+
7.56
Average rating
5,984
Ratings
3.61/5
Weight
#577
BGG rank
Top 1,000
Designer:Christian Marcussen
Artist:Chris Quilliams
Publisher:Z-Man Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 9, Complexity 7.2, Theme 6
Strategy9.0
Luck4.0
Interaction9.0
Complexity7.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationExplorationEconomicCity BuildingAncientTerritory BuildingAction PointsTradingModular BoardHexagon GridHand ManagementDice RollingArea Majority / InfluenceGrid MovementTech Trees / Tech TracksCritical Hits and FailuresMovement Points

Overview

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

Expansions

Clash of Cultures: Civilizations
Clash of Cultures: Civilizations – Aztecs
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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