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Trang chủ · Game hot · Children's Games
Midnight Hurricane Party
...boo...
The guests in Ghost Party/Midnight Party.
Hugo glows in the dark!
Board from 2003 Amigo release
Escape from the Hidden Castle
Escape from the Hidden Castle
Which colors of pawns to use depends on how many players there are.
Hugo: Das Schlossgespenst, AMIGO Spiel 2013 – game board and components (image provided by the publisher)
The guests making their way around the promenade. Yet this guest wants to go against the current.

Escape from the Hidden Castle (1989)

Số người chơi
2–8
Tốt nhất: 4, 5 người
Thời gian chơi
30–30 phút
Độ tuổi
8+
6.22
Điểm trung bình
2.238
Lượt đánh giá
1.13/5
Độ phức tạp
#4592
Hạng BGG
Top 5.000
Tên khác:Le Fantôme de minuit +20 khác
Tác giả:Wolfgang Kramer
Hoạ sĩ:Franz Vohwinkel, Iris Schotten, Nicole Baron, Bernard Giroud, Marek Bláha
Nhà phát hành:AMIGO +6 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 5, May rủi 9, Tương tác 5, Độ phức tạp 2.3, Chủ đề 6
Chiến thuật5.0
May rủi9.0
Tương tác5.0
Độ phức tạp2.3
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

HorrorChildren's GameRoll / Spin and MoveDice RollingPush Your LuckRaceTrack Movement

Giới thiệu

Although billed as a children's game, Escape from the Hidden Castle, a.k.a. Midnight Party or Hugo, is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy.

The Phantom (or "Hugo the ghost" in earlier versions) starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for the Phantom's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Phantom, the Phantom moves. This means that with more players in the game, the Phantom moves a lot more frequently, so you must adjust your strategy accordingly.

Once the Phantom has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As the Phantom catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less.

Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!

Bản mở rộng

20 Jahre Darmstadt Spielt
Hugo das Schlossgespenst: Gruselplättchen
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