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Midnight Hurricane Party
...boo...
The guests in Ghost Party/Midnight Party.
Hugo glows in the dark!
Board from 2003 Amigo release
Escape from the Hidden Castle
Escape from the Hidden Castle
Which colors of pawns to use depends on how many players there are.
Hugo: Das Schlossgespenst, AMIGO Spiel 2013 – game board and components (image provided by the publisher)
The guests making their way around the promenade. Yet this guest wants to go against the current.

Escape from the Hidden Castle (1989)

Players
2–8
Best: 4, 5
Playing time
30–30 min
Age
8+
6.22
Average rating
2,238
Ratings
1.13/5
Weight
#4592
BGG rank
Top 5,000
Alternate names:Le Fantôme de minuit +20 more
Designer:Wolfgang Kramer
Artist:Franz Vohwinkel, Iris Schotten, Nicole Baron, Bernard Giroud, Marek Bláha
Publisher:AMIGO +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 2.3, Theme 6
Strategy5.0
Luck9.0
Interaction5.0
Complexity2.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

HorrorChildren's GameRoll / Spin and MoveDice RollingPush Your LuckRaceTrack Movement

Overview

Although billed as a children's game, Escape from the Hidden Castle, a.k.a. Midnight Party or Hugo, is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy.

The Phantom (or "Hugo the ghost" in earlier versions) starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for the Phantom's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Phantom, the Phantom moves. This means that with more players in the game, the Phantom moves a lot more frequently, so you must adjust your strategy accordingly.

Once the Phantom has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As the Phantom catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less.

Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins!

Expansions

20 Jahre Darmstadt Spielt
Hugo das Schlossgespenst: Gruselplättchen
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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