Table Town
TABLE TOWN
Cộng đồng boardgame
Trang chủ · Game hot · Wargames
Blue Max
Blue Max Night at Il Laboratorio - Clashing moment with Angiolino's Ni.17 chased away of BlackSheeper Halberstadt DII tail by Albatros D.III of Federico, shop owner.
Blue Max
My 1/72 scale Halberstadt CL.II rebuilt after a devastating crash during a Blue Max game. Some battle scars are still visible.
(free!) online version at www.youplay.it - available maneuvers
Map size 75x75cm dpi 60, 16x17 hexes approx 5cm.

French Britany landscape near Les Touches/Bains-sur-Oust. Inpired by great BBG thread #296837: high-resolution-15x15-hex-terrain-map.
Blue Max/Canvas Eagles using Wings miniatures and the maps from Conflict of Heroes.
For those looking for a more dramatic setting.

80cm x 80cm / 72 dpi / hex 50mm
Printable on 6 A3 with 10mm free edge ... black & white !:o)
Flying Circus
Parker/Imdog and Me playing Blue Max face to face in the lounge of the Hotel he was stopping in Rome

Blue Max (1983)

Số người chơi
2–6
Tốt nhất: 4, 6 người
Thời gian chơi
60–60 phút
Độ tuổi
13+
7.19
Điểm trung bình
860
Lượt đánh giá
2.27/5
Độ phức tạp
#3774
Hạng BGG
Top 5.000
Tên khác:Les Ailes de la Gloire
Tác giả:Phil Hall, John Harshman
Hoạ sĩ:Steve Venters, Joe DeMarco, Thierry Monter
Nhà phát hành:Game Designers' Workshop (GDW Games) +3 khác
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 9, Tương tác 5, Độ phức tạp 4.5, Chủ đề 6
Chiến thuật7.0
May rủi9.0
Tương tác5.0
Độ phức tạp4.5
Chủ đề6.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IAviation / FlightSimultaneous Action SelectionHexagon GridRole PlayingPaper-and-PencilSimulationDice RollingGrid MovementScenario / Mission / Campaign GameEventsCritical Hits and FailuresVariable Set-upThree Dimensional MovementMovement Template

Giới thiệu

In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do.

Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other maneuvers are "restricted" in the sense that they can't be repeated from one turn to the next (the plane would stall).

If you "tail" another plane, its pilot must show you whether he's going right, left or straight ahead. You get to shoot ahead of your plane, unless you have a bomber with an observer/gunner in the back (swivel-mounted guns). Damage is rolled on a table that determines severity in terms of blue and red hits; you then draw the indicated number of coloued chits from a cup. Hits are taken to the wings, tail, engine, etc. There's a chance the pilot is killed, or that the plane catches fire.

Fuel eventually runs out and the pilots fly off to meet another day --if they survived. This is a lot of fun with massive numbers of players; you can put the 20-odd planes on the map at once, balancing the better airplanes with weaker pilots.

The second edition introduced crude altitude rules, and in 1995 GDW put out full-blown miniatures rules.

The 2014 edition of Blue Max had substantial changes, and can be found with its own game page HERE.

Chưa có sẵn

Đánh giá người chơi, nơi mua/giá và video hướng dẫn chưa có nguồn dữ liệu thật cho game này.

Xem trên BoardGameGeek ↗

Thảo luận

BGGXem thảo luận trên BoardGameGeek

Hãy là người đầu tiên thảo luận

Đánh giá

0 lượt đánh giá
để viết đánh giá.