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Blue Max
Blue Max Night at Il Laboratorio - Clashing moment with Angiolino's Ni.17 chased away of BlackSheeper Halberstadt DII tail by Albatros D.III of Federico, shop owner.
Blue Max
My 1/72 scale Halberstadt CL.II rebuilt after a devastating crash during a Blue Max game. Some battle scars are still visible.
(free!) online version at www.youplay.it - available maneuvers
Map size 75x75cm dpi 60, 16x17 hexes approx 5cm.

French Britany landscape near Les Touches/Bains-sur-Oust. Inpired by great BBG thread #296837: high-resolution-15x15-hex-terrain-map.
Blue Max/Canvas Eagles using Wings miniatures and the maps from Conflict of Heroes.
For those looking for a more dramatic setting.

80cm x 80cm / 72 dpi / hex 50mm
Printable on 6 A3 with 10mm free edge ... black & white !:o)
Flying Circus
Parker/Imdog and Me playing Blue Max face to face in the lounge of the Hotel he was stopping in Rome

Blue Max (1983)

Players
2–6
Best: 4, 6
Playing time
60–60 min
Age
13+
7.19
Average rating
860
Ratings
2.27/5
Weight
#3774
BGG rank
Top 5,000
Alternate names:Les Ailes de la Gloire
Designer:Phil Hall, John Harshman
Artist:Steve Venters, Joe DeMarco, Thierry Monter
Publisher:Game Designers' Workshop (GDW Games) +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.5, Theme 6
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IAviation / FlightSimultaneous Action SelectionHexagon GridRole PlayingPaper-and-PencilSimulationDice RollingGrid MovementScenario / Mission / Campaign GameEventsCritical Hits and FailuresVariable Set-upThree Dimensional MovementMovement Template

Overview

In "Blue Max", each player pilots a World War I airplane in a dogfight. This wargame can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do.

Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other maneuvers are "restricted" in the sense that they can't be repeated from one turn to the next (the plane would stall).

If you "tail" another plane, its pilot must show you whether he's going right, left or straight ahead. You get to shoot ahead of your plane, unless you have a bomber with an observer/gunner in the back (swivel-mounted guns). Damage is rolled on a table that determines severity in terms of blue and red hits; you then draw the indicated number of coloued chits from a cup. Hits are taken to the wings, tail, engine, etc. There's a chance the pilot is killed, or that the plane catches fire.

Fuel eventually runs out and the pilots fly off to meet another day --if they survived. This is a lot of fun with massive numbers of players; you can put the 20-odd planes on the map at once, balancing the better airplanes with weaker pilots.

The second edition introduced crude altitude rules, and in 1995 GDW put out full-blown miniatures rules.

The 2014 edition of Blue Max had substantial changes, and can be found with its own game page HERE.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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