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Hochseeflotte showdown; Imperial German Navy (GHQ, 1:2400 scale)
SMS Seydlitz; in 1:2400th scale, from GHQ.
Counter Close Up
The whole kit and kaboodle, plus Player Handbook
SMS Derfflinger with some S 53 class TBDs (Imperial German Navy)

Fear God & Dread Nought (2001)

Số người chơi
2–3
Tốt nhất: 2, 3 người
Thời gian chơi
360–360 phút
Độ tuổi
12+
7.48
Điểm trung bình
113
Lượt đánh giá
4.29/5
Độ phức tạp
#10852
Hạng BGG
Ngoài top 5.000
Tên khác:Fear God & Dread Nought: Tactical Naval Combat 1900-1924 +1 khác
Tác giả:Ed Kettler, Chris Carlson, Michael Harris
Hoạ sĩ:Terry Leeds, Mal Wright, Steve Pancrazio
Nhà phát hành:Clash of Arms Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 8.6, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp8.6
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

NauticalWargameMiniaturesWorld War ISecret Unit DeploymentHexagon GridArea MovementSimulationDice RollingPoint to Point Movement

Giới thiệu

Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several scenarios also being optimal for solitaire play.

Rules come punched for a three ringed binder (not provided) for ease of use and photocopying. They follow the same format as our other rules used in the Trilogy, making them easy to follow for experienced gamers, and novices alike. Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds firing at the target, and speeds of the firing and target platforms. Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical damage is a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits typically scored against systems (engineering, bridge, steering or individual weapon amounts).

The 40+ scenarios include the well known "biggies" such as Jutland (broken into three parts, as well as the grand battle) and Dogger Bank, and many smaller engagements. Often there are variants given, covering important "almosts" and "what ifs". All aspects are covered, with ships provided for the Japanese, Turkish, Austrian, and Russian navies as well as the British and German fleets. The Data Annex includes all ship classes for the war and is a valuable reference by itself. So with this product, one need only Fear God & Dread Nought!

Bản mở rộng

Fear God and Dread Nought Player's Handbook
Fear God & Dread Nought: Jutland Form 10s
High Seas Fleet: The First World War at Sea
Fatal Choices
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