Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Hochseeflotte showdown; Imperial German Navy (GHQ, 1:2400 scale)
SMS Seydlitz; in 1:2400th scale, from GHQ.
Counter Close Up
The whole kit and kaboodle, plus Player Handbook
SMS Derfflinger with some S 53 class TBDs (Imperial German Navy)

Fear God & Dread Nought (2001)

Players
2–3
Best: 2, 3
Playing time
360–360 min
Age
12+
7.48
Average rating
113
Ratings
4.29/5
Weight
#10852
BGG rank
Outside top 5,000
Alternate names:Fear God & Dread Nought: Tactical Naval Combat 1900-1924 +1 more
Designer:Ed Kettler, Chris Carlson, Michael Harris
Artist:Terry Leeds, Mal Wright, Steve Pancrazio
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameMiniaturesWorld War ISecret Unit DeploymentHexagon GridArea MovementSimulationDice RollingPoint to Point Movement

Overview

Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several scenarios also being optimal for solitaire play.

Rules come punched for a three ringed binder (not provided) for ease of use and photocopying. They follow the same format as our other rules used in the Trilogy, making them easy to follow for experienced gamers, and novices alike. Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds firing at the target, and speeds of the firing and target platforms. Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical damage is a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits typically scored against systems (engineering, bridge, steering or individual weapon amounts).

The 40+ scenarios include the well known "biggies" such as Jutland (broken into three parts, as well as the grand battle) and Dogger Bank, and many smaller engagements. Often there are variants given, covering important "almosts" and "what ifs". All aspects are covered, with ships provided for the Japanese, Turkish, Austrian, and Russian navies as well as the British and German fleets. The Data Annex includes all ship classes for the war and is a valuable reference by itself. So with this product, one need only Fear God & Dread Nought!

Expansions

Fear God and Dread Nought Player's Handbook
Fear God & Dread Nought: Jutland Form 10s
High Seas Fleet: The First World War at Sea
Fatal Choices
The Naval SITREP: The Journal of Naval Miniatures Wargaming #21
The Naval SITREP: The Journal of Naval Miniatures Wargaming #22
The Naval SITREP: The Journal of Naval Miniatures Wargaming #23
The Naval SITREP: The Journal of Naval Miniatures Wargaming #24
The Naval SITREP: The Journal of Naval Miniatures Wargaming #25
The Naval SITREP: The Journal of Naval Miniatures Wargaming #26
The Naval SITREP: The Journal of Naval Miniatures Wargaming #27
The Naval SITREP: The Journal of Naval Miniatures Wargaming #28
The Naval SITREP: The Journal of Naval Miniatures Wargaming #29
The Naval SITREP: The Journal of Naval Miniatures Wargaming #30
The Naval SITREP: The Journal of Naval Miniatures Wargaming #31
The Naval SITREP: The Journal of Naval Miniatures Wargaming #32
The Naval SITREP: The Journal of Naval Miniatures Wargaming #33
The Naval SITREP: The Journal of Naval Miniatures Wargaming #34
The Naval SITREP: The Journal of Naval Miniatures Wargaming #35
The Naval SITREP: The Journal of Naval Miniatures Wargaming #36
The Naval SITREP: The Journal of Naval Miniatures Wargaming #37
The Naval SITREP: The Journal of Naval Miniatures Wargaming #38
The Naval SITREP: The Journal of Naval Miniatures Wargaming #39
The Naval SITREP: The Journal of Naval Miniatures Wargaming #40
The Naval SITREP: The Journal of Naval Miniatures Wargaming #41
The Naval SITREP: The Journal of Naval Miniatures Wargaming #42
The Naval SITREP: The Journal of Naval Miniatures Wargaming #43
The Naval SITREP: The Journal of Naval Miniatures Wargaming #44
The Naval SITREP: The Journal of Naval Miniatures Wargaming #45
The Naval SITREP: The Journal of Naval Miniatures Wargaming #46
The Naval SITREP: The Journal of Naval Miniatures Wargaming #47
The Naval SITREP: The Journal of Naval Miniatures Wargaming #48
The Naval SITREP: The Journal of Naval Miniatures Wargaming #49
The Naval SITREP: The Journal of Naval Miniatures Wargaming #50
The Naval SITREP: The Journal of Naval Miniatures Wargaming #51
The Naval SITREP: The Journal of Naval Miniatures Wargaming #52
The Naval SITREP: The Journal of Naval Miniatures Wargaming #53
The Naval SITREP: The Journal of Naval Miniatures Wargaming #63
The Naval SITREP: The Journal of Naval Miniatures Wargaming #64
The Naval SITREP: The Journal of Naval Miniatures Wargaming #65
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.