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Trang chủ · Game hot · Wargames
The Battle for Borodino is raging - the 32nd Rifle Division will soon withdraw to Mozhaysk.
The entire series' maps laid out
Scenario 5 Setup, from North to South
Scenario 1 Start
Typhoon better quality counters 4

Typhoon! The Drive on Moscow, 1941 (1995)

Số người chơi
1–4
Tốt nhất: 2 người
Thời gian chơi
360–360 phút
Độ tuổi
0+
7.49
Điểm trung bình
149
Lượt đánh giá
4.13/5
Độ phức tạp
#9600
Hạng BGG
Ngoài top 5.000
Tác giả:Vance von Borries
Hoạ sĩ:Rodger B. MacGowan, Mark Simonitch, Joe Youst, Charles Kibler, John Kranz, Steven C. Bradford
Nhà phát hành:GMT Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 8.3, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp8.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameWorld War IIHexagon GridSimulationDice Rolling

Giới thiệu

In the fall of 1941, the German Blitzkrieg was ready for one more final grand effort: the conquest of Moscow. Code-named Typhoon, Germany expected this final offensive to destroy all Soviet armies in front of Moscow in a classic double-envelopment by the Panzer divisions. In short, the Germans expected Typhoon to end the war in the east. Spearheading the German attack was Army Group Center, General Guderian's PanzerArmee, with some 900,000 men in 70 divisions. Facing them, blocking the way to the Soviet seat of power, were over 800,000 Soviet troops in 95 divisions.

The German assault was ferocious and incessant and came within sight of the Moscow Kremlin. Although their attacks ripped gaping holes in the Soviet lines, the defenders did not disintegrate, as the Germans expected. After suffering huge losses in the opening battles, the Soviets reinforced the front line with Siberian and other reserves numbering perhaps 1.2 million men.

The battle for Moscow proved to be one of the decisive battles of the Second World War. Now, you can replay this epic struggle for supremacy in the east. The game's easy-to-play system allows the players to focus on the critical matters of operational maneuver and force coordination, while adding just enough chrome to faithfully recreate the key elements of the campaign. See if you have the skill to crush or save the Soviet Empire in 1941. ---COUNTERS-----------------------------------------------------

4 1/2 Countersheets totaling 1080 full-color two-sided counters

-Countersheets 1,2,3,5 are full sheets of 240 counters each -Countersheet 4 is a half sheet of 120 counters

---MAPS---------------------------------------------------------

-3 22x34" full-color mapsheets

---OTHER--------------------------------------------------------

-1 D10 -1 24-page Rule-book -1 24-page Play-book -1 Typhoon! Clarifications Sheet

---Player Aid Cards(16 total)-----------------------------------

-Turn Record Track(single-sided) -Terrain Key/How to Read the Units Card -Terrain Effects Chart/Weather -Combat Results Table/Air Combat Table -Victory Point Schedule(single-sided) -Soviet Replacements Tables(single-sided) -Axis Air Operations Card(single-sided) -Soviet Air Operations Card(single-sided) -Active,Cadre,Eliminated Units Card(single-sided) -(x3)Axis Set-up Cards(1 single sided,2 double-sided) -(x4)Soviet Set-up Cards(2 single sided,2 double-sided)

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