Table Town
TABLE TOWN
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Trang chủ · Game hot · Wargames
Set-Up
Stones River folio cover.
The initial set up of units for both sides begins with a question : who can take hex 0924?
The protection fences that will delay the Union down the road to Murfreesboro.
Countersheet front

Stones River: Turning Point in Tennessee (2010)

Số người chơi
1–2
Tốt nhất: 2 người
Thời gian chơi
60–60 phút
Độ tuổi
12+
6.03
Điểm trung bình
30
Lượt đánh giá
2.67/5
Độ phức tạp
#24627
Hạng BGG
Ngoài top 5.000
Tác giả:Chris Perello
Hoạ sĩ:Chris Perello, Joe Youst, Larry Hoffman, A. E. Mathews, Kurz and Allison
Nhà phát hành:Decision Games (I)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 5, Tương tác 5, Độ phức tạp 5.3, Chủ đề 5
Chiến thuật7.0
May rủi5.0
Tương tác5.0
Độ phức tạp5.3
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameAmerican Civil WarPost-NapoleonicHexagon Grid

Giới thiệu

From the Decision Games' website:

The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses.

The Union Army of the Cumberland had been pursing the Confederate Army of the Tennessee after the Battle of Perryville, in October 1862. Throughout November the Confederate commander, Braxton Bragg, had misinterpreted that pursuit as an effort to capture Chattanooga; so now he halted and deployed his troops northwest of Murfreesboro, Tennessee, so as to safeguard the road junction there. Thus the Confederates sat and awaited their pursuers for a month. When the Federal army arrived in late December 1862, the Confederates launched a surprise attack near Stones River.

Stones River utilizes the all-new Musket & Saber Combat System, which presents a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat.

In Stones River a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

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