Table Town
TABLE TOWN
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Trang chủ · Game hot · Wargames
I made this basic (i.e., no tactics) flowchart of the Musket and Saber combat system because I kept getting things mixed up, especially w/r/t what a safe, unsafe, or invalid line of retreat meant in each situation.
Front
Leipzig 1813: Napoleon encircled - Map section N3 with game's name
Leipzig back cover
back

Leipzig: Napoleon Encircled (2010)

Số người chơi
1–2
Tốt nhất: 2, 2+ người
Thời gian chơi
60–60 phút
Độ tuổi
12+
6.21
Điểm trung bình
45
Lượt đánh giá
3.00/5
Độ phức tạp
#23180
Hạng BGG
Ngoài top 5.000
Tác giả:Chris Perello
Hoạ sĩ:Joe Youst, Larry Hoffman
Nhà phát hành:Decision Games (I)
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 7, May rủi 7, Tương tác 5, Độ phức tạp 6, Chủ đề 5
Chiến thuật7.0
May rủi7.0
Tương tác5.0
Độ phức tạp6.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

WargameNapoleonicHexagon GridSimulationDice RollingZone of Control

Giới thiệu

From the Decision Games' website:

Napoleon was, by 1813, the victim of his own success. His Grande Armée had ransacked most of Europe, but then the Prussians, Austrians, Russians, Swedes and others converged their armies, collectively known as the Sixth Coalition, around Leipzig in an attempt to annihilate Napoleon once and for all. The coalition commanders knew they had to approach cautiously. Napoleon had previously defeated each of those nations' armies, and had demonstrated a remarkable ability to overcome unfavorable odds before. At Leipzig, however, Napoleon was heavily outnumbered, and the princes of Europe realized there might never be a better chance to vanquish him and finally end the Napoleonic Wars.

Leipzig utilizes an all-new Musket & Saber Combat System, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the era while also simulating the unique aspectsof 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat.

In Leipzig a new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that time. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

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