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I made this basic (i.e., no tactics) flowchart of the Musket and Saber combat system because I kept getting things mixed up, especially w/r/t what a safe, unsafe, or invalid line of retreat meant in each situation.
Front
Leipzig 1813: Napoleon encircled - Map section N3 with game's name
Leipzig back cover
back

Leipzig: Napoleon Encircled (2010)

Players
1–2
Best: 2, 2+
Playing time
60–60 min
Age
12+
6.21
Average rating
45
Ratings
3.00/5
Weight
#23180
BGG rank
Outside top 5,000
Designer:Chris Perello
Artist:Joe Youst, Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicHexagon GridSimulationDice RollingZone of Control

Overview

From the Decision Games' website:

Napoleon was, by 1813, the victim of his own success. His Grande Armée had ransacked most of Europe, but then the Prussians, Austrians, Russians, Swedes and others converged their armies, collectively known as the Sixth Coalition, around Leipzig in an attempt to annihilate Napoleon once and for all. The coalition commanders knew they had to approach cautiously. Napoleon had previously defeated each of those nations' armies, and had demonstrated a remarkable ability to overcome unfavorable odds before. At Leipzig, however, Napoleon was heavily outnumbered, and the princes of Europe realized there might never be a better chance to vanquish him and finally end the Napoleonic Wars.

Leipzig utilizes an all-new Musket & Saber Combat System, which provides a simple yet accurate portrayal of Napoleonic warfare. The combat system is intuitive, including all the details that characterized battle during the era while also simulating the unique aspectsof 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat.

In Leipzig a new Combat Results Table emphasizes playability while also simulating the lethality of musket and bayonet engagements of that time. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.

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