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End of a 5 player game of Chicago Speakeasy XL at Age of Steam Con 2023
XL maps for Chicago Speakeasy and Rush Belt 2112 at Age of Steam Con 2023
Age of Steam: Chicago Speakeasy
Age of Steam: Rush Belt 2112
Age of Steam: Chicago Speakeasy XL

Age of Steam Expansion: Chicago Speakeasy / Rush Belt 2112 (2023)

Số người chơi
3–6
Tốt nhất: 4 người
Thời gian chơi
120–180 phút
Độ tuổi
0+
7.29
Điểm trung bình
7
Lượt đánh giá
0.00/5
Độ phức tạp
Tác giả:Kevin McCurdy, Ashley Miller
Nhà phát hành:Strang Line Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 10, May rủi 4, Tương tác 8, Độ phức tạp 0, Chủ đề 5
Chiến thuật10.0
May rủi4.0
Tương tác8.0
Độ phức tạp0.0
Chủ đề5.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

TransportationTrainsExpansion for Base-gameTile PlacementPick-up and DeliverAuction / BiddingNetwork and Route Building

Giới thiệu

This is a two map release for Age of Steam 2023. Maps are printed on high quality poster stock front and back.

Chicago Speakeasy (3 to 5 players recommended), map design by Ashley Miller

The Windy City. Speakeasies and bootleggers in the Roaring ‘20s. Your stomping grounds are the famous haunts of the likes of Al Capone and other Chicago gangsters. This ain’t gonna be easy. You will need to build the best underground network to deliver the ‘goods’ and ‘handle’ the Feds to come out on top. This map is based on 1920s era Chicago speakeasies and the battle with agents from the Bureau of Prohibition to keep them running. Black cubes represent the Bureau agents and may only be delivered to the Bureau of Prohibition. Goods cannot be delivered to Cities containing black cubes. Bribes must be paid for delivering goods through Cities containing black cubes. The special action ‘Bump Off an Agent’ can be used to remove a black cube from the map.

Rush Belt 2112 (3-6 players recommended) , map design by Kevin McCurdy

The year is 2112. Everything has changed. Sea levels have risen. Some say a comet fell from the sky. Followed by tidal waves. Those that survived have built and sheltered in massive dome structures. Finally, the first signs of life above ground are reappearing. Your goal is to explore the abandoned Cities, collect resources, and bring them back to the domes. This map is based in the near future in the heart of the USA. Domes start with demands for specific colors of cubes providing +1 income. When the demands are met, the domes become a colored City with +1 income for deliveries to the dome. Players must build out from Domes and explore the land afresh after the great disaster and bring back the high demand goods to succeed.

—description from the publisher

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