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Birthday cake!
Twilight Council and Lilypad Diaspora Meeples
Cover
Artwork for the Freshwater Refugees Hireling
Goose vagabond reveal .. Subject to change.

Root: The Homeland Expansion (2026)

Số người chơi
2–6
Tốt nhất: 4 người
Thời gian chơi
60–90 phút
Độ tuổi
10+
9.03
Điểm trung bình
415
Lượt đánh giá
3.93/5
Độ phức tạp
Tác giả:Joshua Yearsley, S.W. Smith
Hoạ sĩ:Kyle Ferrin
Nhà phát hành:Leder Games
Điểm trung bình, lượt đánh giá, độ phức tạp và hạng lấy từ BoardGameGeek (BGG).
Hồ sơ game
  • Game này: Chiến thuật 9, May rủi 9, Tương tác 10, Độ phức tạp 7.9, Chủ đề 7
Chiến thuật9.0
May rủi9.0
Tương tác10.0
Độ phức tạp7.9
Chủ đề7.0

Chiến thuật, may rủi, tương tác, độ phức tạp và chủ đề của game này.

FantasyWargameNegotiationExpansion for Base-gameTerritory BuildingAnimalsPrint & PlayAction PointsVariable Player PowersHand ManagementArea MovementDice RollingPoint to Point MovementArea Majority / InfluenceTake ThatAction QueueAction RetrievalSudden Death EndingNegotiationMulti-Use Cards

Giới thiệu

Rediscover the Woodland with three brand-new factions and two new maps for Root!

Lilypad Diaspora Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. While they work to integrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.

Twilight Council Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate. As the Council progresses in their mission, they can declare edicts to change how the assemblies work, manipulating their enemies’ incentives and actions.

Knaves of the Deepwood Nobody really knows how the Knaves of the Deepwood got together, but the myths are many. From the treeline these miscreants and ne’er-do-wells sally forth, raiding barracks and baggage trains and making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, the music swelling from the forest depths where few dare to go.

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