Plethora (2012)
Players
2–4
Best: 2, 3
Playing time
60–60 min
Age
8+
5.84
Average rating
64
Ratings
2.75/5
Weight
#24239
BGG rank
Outside top 5,000
Designer:Shem Phillips
Artist:Lyn Rigg
Publisher:Garphill Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 4, Interaction 5, Complexity 5.5, Theme 6
Strategy7.0
Luck4.0
Interaction5.0
Complexity5.5
Theme6.0
This game's strategy, luck, interaction, complexity and theme.
FantasyEconomicMedievalPick-up and DeliverModular BoardCommodity Speculation
Overview
The aim is to have the most nobility points at the game’s end. Players buy nobility cards using gold, which is gained by completing commissions for the city’s nobles.
When players visit any of the 3 nobles they are given a rendezvous destination, where they can receive a commission. A commission involves traveling to 1 or more locations and using silver to buy pearl, amber or sapphire gemstones. After delivering the gemstones, they are rewarded with silver (useful for completing further commissions) and gold (for buying nobility cards). The game ends when only 2 nobility cards remain.
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