Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Science Fiction
Playtest pack

Babylon 5 Wars: Raiders & Privateers-2 (2002)

Players
2–0
Playing time
60–60 min
Age
0+
7.80
Average rating
5
Ratings
2.00/5
Weight
Designer:Robert N. Glass, Bruce H. Graw
Publisher:Agents of Gaming
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4, Theme 7
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesMovies / TV / Radio themeHexagon GridDice Rolling

Overview

[from the introduction]

The late 2230’s and early 2240’s saw the institutionalization of raiders throughout the know galaxy. Human raider bands created shell corporations to, at one and the same time, conceal and support their activities. Within the League, these methods were sometimes adapted to the local politics. The Vree Guild of Salvage, once a respectable institution, has become a front for several pirate groups. Several Brakiri corporations, seeing the value in having a small military force whose activities they could plausibly deny, are believed to have created whole dummy divisions supporting the activity of raiders in exchange for occasional “favors” from those raiders. In contrast, raiders operating out of Drazi and Centauri space continue to follow their centuries old traditions of working on the fringes of society where they have long been accepted, if disreputable, institutions.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.