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Turn 6
Countersheet front
Map
Countersheet reverse
British center rush

Keren: East Africa 1941 (2012)

Players
1–2
Best: 2
Playing time
0–0 min
Age
0+
5.98
Average rating
30
Ratings
2.00/5
Weight
#24528
BGG rank
Outside top 5,000
Designer:Eric R. Harvey, David March
Artist:Joe Youst, Eric R. Harvey, A. Cervi
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementVariable Set-upHidden Movement

Overview

(from the publisher' website:)

Keren simulates the Battle of Keren, one of the pivotal engagements in East Africa during the Second World War. The Italian units, particularly the Savoia Grenadiers, fought so well the Commonwealth forces had to conduct three assaults to break their position. Indeed, the Savoia Grenadiers were never dislodged from their hilltop position, and were only compelled to surrender after being surrounded an after the other Italian positions had fallen. In spite of their ultimate defeat, it’s regarded as one of the Italian Army’s most impressive showings during the entire war.

Keren includes one counter sheet (228 counters) and one map of the Keren area of Eritrea (each hex represents about 220 yards), portraying the Dongolaas Gorge and the heights on both sides, dominating the area south of Keren. The system’s unique feature is the ability of infantry units to self-reduce to dispatch men as supply-runners, as was necessary for both sides historically. Fighting atop the difficult hills will give players a sense of why the Italians were so difficult to dislodge, as well as the importance of artillery and air support, and the limitation on the usefulness of tanks.

Components: One 22" x 34" map & 228 counters

Magazine: World at War #25

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