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BattleTech: Technical Readout – Prototypes (2011)

Players
2–6
Playing time
120–120 min
Age
14+
7.34
Average rating
10
Ratings
3.00/5
Weight
Designer:Chris Smith, Herbert A. Beas II, Paul Sjardijn, Ben Rome, Ken Horner, Nick Marsala, Craig Erne, Mike Miller, Joel Steverson, Luke "Jellico" Robertson, Geoff Swift, Daniel Isberner, Craig Reed, Joshua Franklin, William J. Gauthier, Jason Hansa, John Haward, Chris Wheeler
Artist:David White, Chris Lewis, Matthew Plog, Matt Heerdt, Brent Evans, Shane Hartley, Steve Walker, Ray Arrastia, Alex Iglesias, Stephen Huda, Justin Nelson, Eric Ou, Anthony Scroggins, Seth Kurbound
Publisher:Catalyst Game Labs
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 10, Interaction 5, Complexity 6, Theme 8
Strategy10.0
Luck10.0
Interaction5.0
Complexity6.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameFightingMiniaturesVariable Player PowersHexagon GridRole PlayingDice Rolling

Overview

Publisher Blurb:

The March of Progress The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting has slowed the arms race that is sure to come... but for how long?

Technical Readout: Prototypes introduces the wave of new battle armor, vehicle, ’Mech, and aerospace units that debuted in the years after the birth of the Republic of the Sphere. Featuring technologies rarely seen outside the testing fields or Solaris arenas, these new war machines provide a peek at the new age to come as mankind faces a new century.

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