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Weird War 2 Campaign. Sniper atop tower.
Book cover

NUTS!: War Without End – Weird War 2 (2011)

Players
2–6
Playing time
120–120 min
Age
10+
9.50
Average rating
2
Ratings
0.00/5
Weight
Designer:Ed Teixeira, John Cunningham
Artist:Paul Kime
Publisher:Two Hour Wargames (THW Game Design)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 0, Theme 6
Strategy9.0
Luck9.0
Interaction5.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesWorld War IIPrint & PlayVariable Player PowersCooperative GameDice Rolling

Overview

From the publisher's website:

Weird War 2 Start with the inherent weirdness of World War II, add the public fascination with the new science being unleashed around them and top off with the popular pulps and comic books of the day – and you have set the stage for Weird War II. Welcome to the Weird War, a no-holds barred clash of chaos in which Combat Walkers stride the battlefields, Yankee Rocketmen blaze through the skies and ray guns reduce tanks to glowing scrap metal.

Here's what's included:

Some actual technology history. Fantastic technologies. Weird Science unit and vehicle lists. Special or expanded rules. General rules on creating your own Weird Science campaigns. Sample scenarios that may be fought head-to-head with players taking opposing sides, cooperatively against the game or solo as either side.

NUTS! War Without End (WWE) is a supplement for the game NUTS! 2.0 by Two Hour Wargames. A copy of that rule set, as well as gaming implements and miniatures, are required to play.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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