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Sample of Hunter cards
Hunting Party Box cover
Game at play, Essen 2011
Backs for the four types of cards
Sample of Hunter cards

Hunting Party (2011)

Players
2–5
Best: 4
Playing time
30–30 min
Age
12+
5.73
Average rating
91
Ratings
2.00/5
Weight
#23891
BGG rank
Outside top 5,000
Designer:Jeff Siadek
Artist:jim pinto, Janine Johnston, Andrew Hepworth, Vaughn Reynolds
Publisher:Gorilla Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameVariable Player PowersHand Management

Overview

You are on Safari in Darkest Africa. You gain points for bagging trophies and accomplishing your secret goal. You lose points for dying.

In each turn, there are a number of fate cards one greater than the number of players. Each player discards one of those cards and selects an action card from their hand to play (Shoot, Flee, or Camp). Depending on which Fate card is left, each Hunter has a group fate to deal with (Quicksand, Scavengers, etc.) as well as a personal fate (a Rhinoceros charges, the natives offer you gifts, a pitfall, etc.)

Your personal fate for the round is decided by the interaction of your action card and your position on the group fate card. i.e. if you are in position #2 and position #2 on the fate card says a lion is attacking, you'd better be shooting to bag a trophy or at least Fleeing to avoid the attack rather than camping and losing two cards from your hand. If you run out of cards, you die.

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