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Patrick Nickell of Crash Games plots his next move in a game of Giant Rise!
Michael Coe, designer of Rise! by Crash Games
An overview of Rise! and Giant Rise! by Crash Games
Michael Coe (left) & Patrick Nickell of Crash Games celebrate the Advanced Final Production copies of Rise!
Patrick Nickell of Crash Games demos Rise! next to mega-version at BGG Con 2012

Rise! (2012)

Players
2
Best: 2
Playing time
20–20 min
Age
8+
6.05
Average rating
192
Ratings
1.85/5
Weight
#16558
BGG rank
Outside top 5,000
Designer:Michael Coe
Artist:Michael Coe
Publisher:Crash Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 3.7, Theme 3
Strategy7.0
Luck5.0
Interaction7.0
Complexity3.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyCity BuildingTerritory BuildingTile PlacementModular BoardEnclosureArea MovementArea Majority / Influence

Overview

In Rise!, players race to be the first to construct three towers on the growing game board, moving workers to and fro to keep the towers rising and the opponent befuddled.

To set up, place 12 hexagonal tiles in a dogbone shape as specified in the rulebook, then place one token for each player on their starting locations. On a turn, a player takes two actions (possibly the same action twice) from this list of options:

Place a land tile adjacent to any existing tile. Place a worker adjacent to any of your workers already on the game board. Move one of your workers to an adjacent empty space. Jump an opponent's worker and land on an empty space, removing that worker from play. Remove two of your workers from the board to remove an opponent's worker from any space. Remove two of your workers from the board to place one of your workers in any empty space. Remove one of your tower layers from the board.

If at any time during play you have a circle of six of your workers surrounding an empty space, place the first layer of one of your towers in that space. Your ring of workers must remain in place for two additional turns for the remaining two layers to be added to the tower; if your ring is disrupted, you can complete it later to continue the tower-building. If you completely surround an opponent's tower, you can remove the top level of that tower from the board.

In addition to building three complete towers, a player can also win by eliminating all of the opponent's workers from the game board.

Expansions

Rise! The Ballistic Expansion Pack
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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