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a Big Monster
Monster Factory, Rio Grande Games, 2012 – preliminary image not used on the final game (image provided by the publisher)
The 88 Monster Factory tiles, arranged according to topology.  There are a total of 78 purple connections and 97 green connections; the odd number of green connections means that it is impossible to create a complete monster using all the tiles.
Small monster... Not enough to win on its own. Hope it has minions!
The highest possible scoring minion is worth 27 points.  This complete monster contains all the tiles with eyes (and only those tiles).

Monster Factory (2012)

Players
2–6
Best: 3, 4
Playing time
15–30 min
Age
5+
5.78
Average rating
845
Ratings
1.14/5
Weight
#12231
BGG rank
Outside top 5,000
Designer:Donald X. Vaccarino, Nina Paley
Artist:Marco Primo, Nina Paley
Publisher:Rio Grande Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 2.3, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity2.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Children's GameTile Placement

Overview

In Monster Factory, the players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents. The goal is to make monsters that are big, but not so big that they go unfinished.

Nina Paley did the original art, with Marco Morte coloring it.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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