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The Machine-Gun Fire dice replace the regular d6 found in the base game. Instead of losing Soldiers to MGF, you may now also lose Courage, Stars or Item Points! And whatever you do, don't roll a Skull...
The MGF dice are finally here! And look at that! They look just like their picture!
Laying down some cover fire for the green unit.

D-Day Dice: MGF Dice (2012)

Players
1–4
Best: 4
Playing time
45–45 min
Age
10+
6.71
Average rating
116
Ratings
1.78/5
Weight
Designer:Emmanuel Aquin
Artist:Emmanuel Aquin
Publisher:Valley Games, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 10, Interaction 3, Complexity 3.6, Theme 5
Strategy7.0
Luck10.0
Interaction3.0
Complexity3.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceExpansion for Base-gameWorld War IISimultaneous Action SelectionDice Rolling

Overview

This set of 4 dice was first given to all the supporters of the D-Day Dice Kickstarter project. The dice can be used to replace regular d6 when rolling for Machine-Gun Fire. Depending on the symbol shown, the MGF will make you lose different resources (lose 6 Soldiers when you roll a Skull). If you do not have the resource shown, you must automatically lose 6 Soldiers.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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