Clocks (2012)
- This game: Strategy 5, Luck 9, Interaction 9, Complexity 3.6, Theme 3
This game's strategy, luck, interaction, complexity and theme.
Overview
In Clocks you try to make the hours count, and the clock is ticking...
Each player chooses a clock and receives a number of coins. The start player rolls a number of dice equal to the number of players plus one, then divides them into groups. All players make a simultaneous blind bid on the dice lots, with the highest bid choosing first, and so on. Each player puts the purchased die/dice on his clock in a clockwise direction, gaining money, bonus actions, or both in the process. On each turn, a player may execute one free action, in addition to buying one more action.
As soon as the value of all placed dice match the numbers on a player's clock, that player wins!
Expansions
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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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