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the 4 levels of the balloons
Ballon Rennen - the balloons rise & fall
Endgame, close to landing space ...
Box cover (Dutch/French edition)
The cards for the wind ...

Ballonrennen (1977)

Players
2–5
Best: 3, 4, 5
Playing time
60–60 min
Age
12+
5.91
Average rating
131
Ratings
1.56/5
Weight
#19642
BGG rank
Outside top 5,000
Alternate names:Ballon Rennen +3 more
Designer:Eric Solomon
Publisher:Otto Maier Verlag
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.1, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingAviation / FlightPick-up and Deliver

Overview

Players pilot their balloons -- represented by nice plastic devices capable of showing three different altitudes -- trying to deliver the mail! The wind changes randomly however each turn and may play havoc with the best of plans. Since the sequence of play is that a player first chooses altitude and then turns over a wind card to see how the speed and direction change, it can be almost maddening trying to get anywhere with certainty. And it is not simply a matter of crossing a line, but actually landing on a specific spot. Some nice ideas are the accurate reflection that stronger winds exist at higher altitudes and at least in some sense the interplay between gas and ballast in piloting.

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