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Anima Tactics: Griever

Anima Tactics: Griever (2009)

Players
2
Playing time
60–60 min
Age
12+
8.00
Average rating
1
Ratings
3.00/5
Weight
Publisher:Fantasy Flight Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingMiniaturesAction PointsDice Rolling

Overview

Griever, The Destroyer of the Eternal Flames, is a living myth. Personal guardian of the Empress, this unstoppable man is no mere normal being; he is an ideal made flesh. Son of Baphomet, the last praetorian that guarded the Giovanni dynasty, Griever was trained to be the final weapon of humanity, a man that can face both gods or devils with his own hands.

Neutral Empire Leader Warrior - Lv 70 At 6 | Dm 6 | Df 9 | Ar 3 | LP 20 | Re 10 | Mo 6/10 | AP 3/5 Innate Abilities: Critical Mastery. Indomitable: If Griever suffers Damage in hand-to-hand combat, he recovers an action point. This is limited to one Action Point per Turn. ooo - Scar of the World (Ki, Attack) +4 Damage. Roll two dice and keep the highest result. ooooo - End of the World (Ki, Attack) Griever makes four consecutive attacks against the same target. oo - Defensive Stance (Ki, Reactive) This ability may be used in the moment in the Recovery Phase ends. During this Turn, Griever may Dodge any attack as a free action without spending Action Points.

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