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Close-up of Chinese and Japanese ship miniatures (1:3000 scale)
Soviet Navy, 1:3000 scale miniatures
Commonwealth Navies.  Ships of the Royal Navy (United Kingdom), Royal Canadian Navy, and Royal Australian Navy in 1:3000 scale.
CBGN Kirov - DDG Sovremenny - SSN Victor III
Harpoon4 ships

Harpoon 4: Modern Tactical Naval Warfare (1997)

Players
2–8
Best: 2, 4, 5, 6
Playing time
150–150 min
Age
12+
7.40
Average rating
160
Ratings
4.38/5
Weight
#9417
BGG rank
Outside top 5,000
Designer:Larry Bond, Chris Carlson
Artist:Tom Hannah
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameMiniaturesModern WarfarePaper-and-PencilSimulationDice RollingLine of Sight

Overview

Harpoon 4 is the fourth edition of the Harpoon game-series originally published by Adventure Games.

The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a range of 13.5 nautical miles. The face of naval warfare changed forever!

Harpoon 4 handles all aspects of modern maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 4 also achieves realistic results with hypothetical scenarios. Harpoon 4 can answer questions like:

Are carriers powerhouses or sitting ducks? Can transatlantic convoys survive in a modern wartime environment? In the cat-and-mouse games between US and Russian submarines, which is better?

Extensive examples in the rules book actually take you through mini engagements that span less than a page of text. The set of die-cut counters included in the game, along with the Quickstart rules, make it possible to take this game home and play a scenario in an evening.

Expansions

South Atlantic War: Battle for the Falklands – Scenarios for the 1982 South Atlantic Campaign
Sea of Dragons: A Module for Harpoon 4
High Tide: The Cold War, 1980-1989 – A Decade of Naval Confrontation
White Ensign: A Supplement for Harpoon Covering the Royal and Commonwealth Navies from 1960 to Present Day
Harpoon 4: Player's Handbook
Harpoon Naval Review 2000
Harpoon Naval Review 1997
Harpoon Naval Review 2003
The Best of GDW's Harpoon Sitrep
Harpoon Naval Review 2009
Sea of Dragons: Data Annexes – Ships, Aircraft, & Weapons
Best of the Naval Sitrep: Articles from Issues 1 - 13 – October 1994 - October 1997
The Naval SITREP: The Journal of Naval Miniatures Wargaming #1
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The Naval SITREP: The Journal of Naval Miniatures Wargaming #64
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